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The Cores of Game Design
Mechanics, Economics, Narrative, and Aesthetics
Taschenbuch von Yvens R. Serpa
Sprache: Englisch

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Beschreibung

This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.

This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.

Über den Autor

Yvens R. Serpa is a Lecturer and Researcher at Saxion University of Applied Sciences, Enschede, The Netherlands; Head of Computer Graphics at Audo Health Technologies, Fortaleza, Brazil; and Owner of Dagon Graphics Creative Studios.

Inhaltsverzeichnis

Preface. Chapter 1 Introduction. Chapter 2 How to Start Game Designing. Chapter 3 Expanding the Cycle. Chapter 4 Planning. Chapter 5 Starting with Mechanics . Chapter 6 Player Motivation. Chapter 7 Level Design. Chapter 8 Starting with Economy. Chapter 9 Game Economics. Chapter 10 Resource Values. Chapter 11 Starting with Narrative. Chapter 12 Story Structures. Chapter 13 Moral and Ethics. Chapter 14 Starting with Aesthetics. Chapter 15 Audiovisual Language. Chapter 16 UI and UX. Chapter 17 Conclusions

Details
Erscheinungsjahr: 2024
Genre: Importe, Kunst
Rubrik: Kunst & Musik
Thema: Allgemeine Kunst
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032397542
ISBN-10: 1032397543
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Serpa, Yvens R.
Hersteller: Taylor & Francis Ltd
Verantwortliche Person für die EU: Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 228 x 151 x 21 mm
Von/Mit: Yvens R. Serpa
Erscheinungsdatum: 15.10.2024
Gewicht: 0,462 kg
Artikel-ID: 128991075
Über den Autor

Yvens R. Serpa is a Lecturer and Researcher at Saxion University of Applied Sciences, Enschede, The Netherlands; Head of Computer Graphics at Audo Health Technologies, Fortaleza, Brazil; and Owner of Dagon Graphics Creative Studios.

Inhaltsverzeichnis

Preface. Chapter 1 Introduction. Chapter 2 How to Start Game Designing. Chapter 3 Expanding the Cycle. Chapter 4 Planning. Chapter 5 Starting with Mechanics . Chapter 6 Player Motivation. Chapter 7 Level Design. Chapter 8 Starting with Economy. Chapter 9 Game Economics. Chapter 10 Resource Values. Chapter 11 Starting with Narrative. Chapter 12 Story Structures. Chapter 13 Moral and Ethics. Chapter 14 Starting with Aesthetics. Chapter 15 Audiovisual Language. Chapter 16 UI and UX. Chapter 17 Conclusions

Details
Erscheinungsjahr: 2024
Genre: Importe, Kunst
Rubrik: Kunst & Musik
Thema: Allgemeine Kunst
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032397542
ISBN-10: 1032397543
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Serpa, Yvens R.
Hersteller: Taylor & Francis Ltd
Verantwortliche Person für die EU: Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 228 x 151 x 21 mm
Von/Mit: Yvens R. Serpa
Erscheinungsdatum: 15.10.2024
Gewicht: 0,462 kg
Artikel-ID: 128991075
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