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Englisch
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Beschreibung
Today, the game industry is as broad and successful as both the music industry, and the film industry. With more and more game titles being optioned into movies (Silent Hill and Doom are two recent examples), there are many things the game community can learn from the film industry. Some qualities of great film include: compelling story line, high production value, and strong characters. Game studios are seeing the benefit of developing film-like game titles. This book shows game producers, directors, and developers how to make their games cinematic. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.
Today, the game industry is as broad and successful as both the music industry, and the film industry. With more and more game titles being optioned into movies (Silent Hill and Doom are two recent examples), there are many things the game community can learn from the film industry. Some qualities of great film include: compelling story line, high production value, and strong characters. Game studios are seeing the benefit of developing film-like game titles. This book shows game producers, directors, and developers how to make their games cinematic. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.
Über den Autor
Rich Newman
Inhaltsverzeichnis
Part 1 Game Industry Primer; Chapter 1 The Production Process; Chapter 2 Understanding Preproduction; Chapter 3 Production in the Game Industry; Chapter 4 Postproduction; Part 2 Incorporating Cinematic Skills; Chapter 5 Writer; Chapter 6 Storyboard and Concept Art; Chapter 7 Cinematography for Games; Chapter 8 Producer; Chapter 9 Casting; Chapter 10 Directing; Chapter 11 Sound Design; Part 3 Creating Your Own Cinematic Project; Chapter 12 Getting Started; Chapter 13 The Game Business; Chapter 14 Legal Issues;
Details
Erscheinungsjahr: | 2008 |
---|---|
Fachbereich: | Computerspiele |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780240810713 |
ISBN-10: | 0240810716 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Newman, Rich |
Hersteller: | CRC Press |
Verantwortliche Person für die EU: | Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 236 x 184 x 13 mm |
Von/Mit: | Rich Newman |
Erscheinungsdatum: | 02.10.2008 |
Gewicht: | 0,612 kg |
Über den Autor
Rich Newman
Inhaltsverzeichnis
Part 1 Game Industry Primer; Chapter 1 The Production Process; Chapter 2 Understanding Preproduction; Chapter 3 Production in the Game Industry; Chapter 4 Postproduction; Part 2 Incorporating Cinematic Skills; Chapter 5 Writer; Chapter 6 Storyboard and Concept Art; Chapter 7 Cinematography for Games; Chapter 8 Producer; Chapter 9 Casting; Chapter 10 Directing; Chapter 11 Sound Design; Part 3 Creating Your Own Cinematic Project; Chapter 12 Getting Started; Chapter 13 The Game Business; Chapter 14 Legal Issues;
Details
Erscheinungsjahr: | 2008 |
---|---|
Fachbereich: | Computerspiele |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780240810713 |
ISBN-10: | 0240810716 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Newman, Rich |
Hersteller: | CRC Press |
Verantwortliche Person für die EU: | Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 236 x 184 x 13 mm |
Von/Mit: | Rich Newman |
Erscheinungsdatum: | 02.10.2008 |
Gewicht: | 0,612 kg |
Sicherheitshinweis