Zum Hauptinhalt springen
Dekorationsartikel gehören nicht zum Leistungsumfang.
Python for Kids,
A Playful Introduction to Programming
Taschenbuch von Jason R. Briggs
Sprache: Englisch

30,40 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

auf Lager, Lieferzeit 4-7 Werktage

Kategorien:
Beschreibung
Python for Kids brings Python to life and brings kids (and their parents) into the wonderful world of programming. Author Jason R. Briggs guides readers through the basics, experimenting with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things fun and engaging throughout.
Python for Kids brings Python to life and brings kids (and their parents) into the wonderful world of programming. Author Jason R. Briggs guides readers through the basics, experimenting with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things fun and engaging throughout.
Über den Autor
Jason Briggs has been a programmer since the age of eight, when he first learned BASIC on a Radio Shack TRS-80. Since then he has written software professionally as a developer and systems architect and served as Contributing Editor for Java Developer's Journal. His articles have appeared in JavaWorld, ONJava and ONLamp.
Inhaltsverzeichnis
Introduction
Part I: Learning to Program

Chapter 1: Not All Snakes Slither
Chapter 2: Calculations and Variables
Chapter 3: Strings, Lists, Tuples, and Dictionaries
Chapter 4: Drawing with Turtles
Chapter 5: Asking Questions with if and else
Chapter 6: Going Loopy
Chapter 7: Recycling Your Code with Functions and Modules
Chapter 8: How to Use Classes and Objects
Chapter 9: More Turtle Graphics
Chapter 10: Using tkinter for Better Graphics
Part II: Bounce
Chapter 11: Beginning Your First Game: Bounce!
Chapter 12: Finishing Your First Game: Bounce!
Part III: Mr. Stickman Races for the Exit
Chapter 13: Creating Graphics for the Mr. Stickman Game
Chapter 14: Developing the Mr. Stickman Game
Chapter 15: Creating Mr. Stickman
Chapter 16: Completing the Mr. Stickman Game
Afterword
Appendix A: Python Keywords
Appendix B: Python's Built-in Functions
Appendix C: Troubleshooting
Details
Empfohlen (von): 10
Erscheinungsjahr: 2022
Genre: Importe, Spielen & Lernen
Rubrik: Kinder & Jugend
Medium: Taschenbuch
ISBN-13: 9781718503021
ISBN-10: 1718503024
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Briggs, Jason R.
Auflage: 2nd edition
Hersteller: Random House LLC US
No Starch Press
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Maße: 233 x 177 x 28 mm
Von/Mit: Jason R. Briggs
Erscheinungsdatum: 15.11.2022
Gewicht: 0,832 kg
Artikel-ID: 121490948
Über den Autor
Jason Briggs has been a programmer since the age of eight, when he first learned BASIC on a Radio Shack TRS-80. Since then he has written software professionally as a developer and systems architect and served as Contributing Editor for Java Developer's Journal. His articles have appeared in JavaWorld, ONJava and ONLamp.
Inhaltsverzeichnis
Introduction
Part I: Learning to Program

Chapter 1: Not All Snakes Slither
Chapter 2: Calculations and Variables
Chapter 3: Strings, Lists, Tuples, and Dictionaries
Chapter 4: Drawing with Turtles
Chapter 5: Asking Questions with if and else
Chapter 6: Going Loopy
Chapter 7: Recycling Your Code with Functions and Modules
Chapter 8: How to Use Classes and Objects
Chapter 9: More Turtle Graphics
Chapter 10: Using tkinter for Better Graphics
Part II: Bounce
Chapter 11: Beginning Your First Game: Bounce!
Chapter 12: Finishing Your First Game: Bounce!
Part III: Mr. Stickman Races for the Exit
Chapter 13: Creating Graphics for the Mr. Stickman Game
Chapter 14: Developing the Mr. Stickman Game
Chapter 15: Creating Mr. Stickman
Chapter 16: Completing the Mr. Stickman Game
Afterword
Appendix A: Python Keywords
Appendix B: Python's Built-in Functions
Appendix C: Troubleshooting
Details
Empfohlen (von): 10
Erscheinungsjahr: 2022
Genre: Importe, Spielen & Lernen
Rubrik: Kinder & Jugend
Medium: Taschenbuch
ISBN-13: 9781718503021
ISBN-10: 1718503024
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Briggs, Jason R.
Auflage: 2nd edition
Hersteller: Random House LLC US
No Starch Press
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Maße: 233 x 177 x 28 mm
Von/Mit: Jason R. Briggs
Erscheinungsdatum: 15.11.2022
Gewicht: 0,832 kg
Artikel-ID: 121490948
Sicherheitshinweis

Ähnliche Produkte

Ähnliche Produkte