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Packed with examples, this Second Edition is up-to-date with the latest Unity standards and features as of 2023, and includes many adjustments to improve your experience. Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts yoüve learned until they stick.
Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer. By the time yoüve completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice.
What You Will Learn
Understand the fundamentals of object-oriented computer programming and the C# programming language
Leverage the features of Unity to implement game mechanics with reusable, clean, and elegant code
Design and implement your own mechanics and independently solve problems as they arise
Who Is This Book For Beginners who have no prior experience with programming or game development, who would like to learn to create games with a solid foundation that prepares them to further develop their skills.
Packed with examples, this Second Edition is up-to-date with the latest Unity standards and features as of 2023, and includes many adjustments to improve your experience. Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts yoüve learned until they stick.
Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer. By the time yoüve completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice.
What You Will Learn
Understand the fundamentals of object-oriented computer programming and the C# programming language
Leverage the features of Unity to implement game mechanics with reusable, clean, and elegant code
Design and implement your own mechanics and independently solve problems as they arise
Who Is This Book For Beginners who have no prior experience with programming or game development, who would like to learn to create games with a solid foundation that prepares them to further develop their skills.
Casey Hardman has been a programmer and hobbyist game developer for over 8 years. He found inspiration in the capacity for immersion and interactivity provided by games, and has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of programming and game design. He works with the Unity game engine, the Godot game engine, and Web development technologies.
Teaches the techniques needed to create and deploy your own game explained through examples
Demonstrates how to write effective code to quickly develop great games
Illustrates important programming concepts, including variables, loops, methods and classes
Erscheinungsjahr: | 2023 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxii
434 S. 15 s/w Illustr. 104 farbige Illustr. 434 p. 119 illus. 104 illus. in color. |
ISBN-13: | 9781484297193 |
ISBN-10: | 1484297199 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Hardman, Casey |
Auflage: | Second Edition |
Hersteller: |
Apress
Apress L.P. |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 254 x 178 x 25 mm |
Von/Mit: | Casey Hardman |
Erscheinungsdatum: | 30.12.2023 |
Gewicht: | 0,851 kg |
Casey Hardman has been a programmer and hobbyist game developer for over 8 years. He found inspiration in the capacity for immersion and interactivity provided by games, and has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of programming and game design. He works with the Unity game engine, the Godot game engine, and Web development technologies.
Teaches the techniques needed to create and deploy your own game explained through examples
Demonstrates how to write effective code to quickly develop great games
Illustrates important programming concepts, including variables, loops, methods and classes
Erscheinungsjahr: | 2023 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxii
434 S. 15 s/w Illustr. 104 farbige Illustr. 434 p. 119 illus. 104 illus. in color. |
ISBN-13: | 9781484297193 |
ISBN-10: | 1484297199 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Hardman, Casey |
Auflage: | Second Edition |
Hersteller: |
Apress
Apress L.P. |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 254 x 178 x 25 mm |
Von/Mit: | Casey Hardman |
Erscheinungsdatum: | 30.12.2023 |
Gewicht: | 0,851 kg |