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As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds.
Features:
Introduces the reader to the technical aspects of real-time VFX
Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students
Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles
This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.
Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.
As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds.
Features:
Introduces the reader to the technical aspects of real-time VFX
Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students
Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles
This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.
Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.
Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spiderman, Titanic and Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences, the amalgamation of the narrative of films, the interactivity of video games and the immersion of theme parks.
Acknowledgement
About the Author
Introduction
What Are Visual Effects?
Visual Effects Rules
Color Theory
In-Camera Effects
Material Effects
Simulations
Particles
Conclusion
Index
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Importe, Kunst |
Rubrik: | Kunst & Musik |
Thema: | Allgemeine Kunst |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780367444488 |
ISBN-10: | 0367444488 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Roda, Chris |
Hersteller: | CRC Press |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 280 x 210 x 22 mm |
Von/Mit: | Chris Roda |
Erscheinungsdatum: | 21.03.2022 |
Gewicht: | 1,003 kg |
Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spiderman, Titanic and Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences, the amalgamation of the narrative of films, the interactivity of video games and the immersion of theme parks.
Acknowledgement
About the Author
Introduction
What Are Visual Effects?
Visual Effects Rules
Color Theory
In-Camera Effects
Material Effects
Simulations
Particles
Conclusion
Index
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Importe, Kunst |
Rubrik: | Kunst & Musik |
Thema: | Allgemeine Kunst |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780367444488 |
ISBN-10: | 0367444488 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Roda, Chris |
Hersteller: | CRC Press |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 280 x 210 x 22 mm |
Von/Mit: | Chris Roda |
Erscheinungsdatum: | 21.03.2022 |
Gewicht: | 1,003 kg |