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Game Development Projects with Unreal Engine
Learn to build your first games and bring your ideas to life using UE4 and C++
Taschenbuch von Hammad Fozi (u. a.)
Sprache: Englisch

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Beschreibung
Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++

Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++
Learn the techniques needed to prototype and develop your own ideas
Reinforce your skills with project-based learning by building a series of games from scratch

Book Description
Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.

Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities.

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.

You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.

By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.

What You Will LearnCreate a fully-functional third-person character and enemies
Build navigation with keyboard, mouse, gamepad, and touch controls
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and Behavior Trees
Build character animations with Animation Blueprints and Montages
Test your game for mobile devices using mobile preview
Add polish to your game with visual and sound effects
Master the fundamentals of game UI design using a heads-up display

Who this book is for
¿¿This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.<
Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++

Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++
Learn the techniques needed to prototype and develop your own ideas
Reinforce your skills with project-based learning by building a series of games from scratch

Book Description
Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.

Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities.

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.

You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.

By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.

What You Will LearnCreate a fully-functional third-person character and enemies
Build navigation with keyboard, mouse, gamepad, and touch controls
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and Behavior Trees
Build character animations with Animation Blueprints and Montages
Test your game for mobile devices using mobile preview
Add polish to your game with visual and sound effects
Master the fundamentals of game UI design using a heads-up display

Who this book is for
¿¿This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.<
Über den Autor
Hammad Fozi has been passionately involved with technology since he was 12 years of age. He has received several awards in ICT and Thinking Skills during his studies. In 2016, Hammad interned at Vanilla Arcade and developed a product known as "Camera from the Past" which is displayed publicly at the National History Museum in Lahore and is a source of great fun for the visitors and tourists. Having graduated as a Computer Scientist in 2018, he quickly consolidated his name as an Unreal Engine developer. Currently, Hammad is an Unreal enthusiast, co-managing the Unreal Developer Community of Pakistan. He works as a lead Unreal developer for Terra Virtua and is the sole developer behind their explosively popular Fan Cave product, showcasing amazing digital merch from some of the biggest names in the entertainment industry such as Legendary Entertainment and Paramount Pictures.
Details
Erscheinungsjahr: 2020
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781800209220
ISBN-10: 1800209223
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Fozi, Hammad
Marques, Gonçalo
Pereira, David
Hersteller: Packt Publishing
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 235 x 191 x 44 mm
Von/Mit: Hammad Fozi (u. a.)
Erscheinungsdatum: 25.11.2020
Gewicht: 1,503 kg
Artikel-ID: 120857663
Über den Autor
Hammad Fozi has been passionately involved with technology since he was 12 years of age. He has received several awards in ICT and Thinking Skills during his studies. In 2016, Hammad interned at Vanilla Arcade and developed a product known as "Camera from the Past" which is displayed publicly at the National History Museum in Lahore and is a source of great fun for the visitors and tourists. Having graduated as a Computer Scientist in 2018, he quickly consolidated his name as an Unreal Engine developer. Currently, Hammad is an Unreal enthusiast, co-managing the Unreal Developer Community of Pakistan. He works as a lead Unreal developer for Terra Virtua and is the sole developer behind their explosively popular Fan Cave product, showcasing amazing digital merch from some of the biggest names in the entertainment industry such as Legendary Entertainment and Paramount Pictures.
Details
Erscheinungsjahr: 2020
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781800209220
ISBN-10: 1800209223
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Fozi, Hammad
Marques, Gonçalo
Pereira, David
Hersteller: Packt Publishing
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 235 x 191 x 44 mm
Von/Mit: Hammad Fozi (u. a.)
Erscheinungsdatum: 25.11.2020
Gewicht: 1,503 kg
Artikel-ID: 120857663
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