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Farming Simulator Modding with Blender
A Step-by-step Guide to Creating, Optimizing and Publishing Mods
Taschenbuch von Jason van Gumster (u. a.)
Sprache: Englisch

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Beschreibung

This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.

This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.

Über den Autor

Jason van Gumster does a lot of things. Mostly he makes stuff up. He writes, animates, and occasionally teaches. He has heavy entrepreneurial tendencies that run nearly as deep as his creative ones, so he has a constant fascination with producing creative content with as much control and independence as possible. Naturally, he's a big proponent of open source software; very nearly everything that he produces is made using free and open source tools.

Stefan Maurus serves as the Lead Integrator at GIANTS Software, overseeing the integration of vehicles and assets into the Farming Simulator game series. Prior to entering the gaming industry, Stefan initiated his career as a modder, gaining recognition for the detailed mods he crafted. At GIANTS FarmCon and other industry events, he conducts workshops and presentations to assist modders in enhancing their mod creation skills.

Inhaltsverzeichnis

Foreword. 1. Introduction to Farming Simulator Modding. 2. Working with Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and Setting Up Pivots. 5. Creating Physics Components and Function Nodes. 6. Setting Up ModDesc-XML and Vehicle-XML. 7. Implementing Vehicle Functions. 8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing Hydraulic Hoses. 13. Generating Icons. 14. Tips and Tricks for Testing Your Vehicle In-Game. 15. Publishing Your Mod. 16. Appendix Code/File Examples

Details
Erscheinungsjahr: 2024
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032639697
ISBN-10: 1032639695
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Gumster, Jason van
Maurus, Stefan
Hersteller: Taylor & Francis Ltd (Sales)
Verantwortliche Person für die EU: Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 254 x 178 x 16 mm
Von/Mit: Jason van Gumster (u. a.)
Erscheinungsdatum: 29.10.2024
Gewicht: 0,526 kg
Artikel-ID: 129075156
Über den Autor

Jason van Gumster does a lot of things. Mostly he makes stuff up. He writes, animates, and occasionally teaches. He has heavy entrepreneurial tendencies that run nearly as deep as his creative ones, so he has a constant fascination with producing creative content with as much control and independence as possible. Naturally, he's a big proponent of open source software; very nearly everything that he produces is made using free and open source tools.

Stefan Maurus serves as the Lead Integrator at GIANTS Software, overseeing the integration of vehicles and assets into the Farming Simulator game series. Prior to entering the gaming industry, Stefan initiated his career as a modder, gaining recognition for the detailed mods he crafted. At GIANTS FarmCon and other industry events, he conducts workshops and presentations to assist modders in enhancing their mod creation skills.

Inhaltsverzeichnis

Foreword. 1. Introduction to Farming Simulator Modding. 2. Working with Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and Setting Up Pivots. 5. Creating Physics Components and Function Nodes. 6. Setting Up ModDesc-XML and Vehicle-XML. 7. Implementing Vehicle Functions. 8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing Hydraulic Hoses. 13. Generating Icons. 14. Tips and Tricks for Testing Your Vehicle In-Game. 15. Publishing Your Mod. 16. Appendix Code/File Examples

Details
Erscheinungsjahr: 2024
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032639697
ISBN-10: 1032639695
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Gumster, Jason van
Maurus, Stefan
Hersteller: Taylor & Francis Ltd (Sales)
Verantwortliche Person für die EU: Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 254 x 178 x 16 mm
Von/Mit: Jason van Gumster (u. a.)
Erscheinungsdatum: 29.10.2024
Gewicht: 0,526 kg
Artikel-ID: 129075156
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