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Xamarin.Forms Projects
Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019
Taschenbuch von Johan Karlsson
Sprache: Englisch

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Beschreibung
Learn to build cross-platform mobile apps using the latest features in [...] 4 with the help of a series of projects including apps for real-time chatting, AR games, location-tracking, weather, photo galleries, and much more
Key Features

Develop mobile apps, AR games, and chatbots of varying complexity with the help of real-world examples

Explore the important features of [...] 4 such as Shell, CollectionView, and CarouselView

Get to grips with advanced concepts such as AR and VR and machine learning for mobile development

Book Description

[...] is a lightweight cross-platform development toolkit for building apps with a rich user interface. Improved and updated to cover the latest features of [...], this second edition covers CollectionView and Shell, along with interesting concepts such as augmented reality (AR) and machine learning.

Starting with an introduction to Xamarin and how it works, this book shares tips for choosing the type of development environment you should strive for when planning cross-platform mobile apps. You'll build your first [...] app and learn how to use Shell to implement the app architecture. The book gradually increases the level of complexity of the projects, guiding you through creating apps ranging from a location tracker and weather map to an AR game and face recognition. As you advance, the book will take you through modern mobile development frameworks such as SQLite, .NET Core Mono, ARKit, and ARCore. You'll be able to customize your apps for both Android and iOS platforms to achieve native-like performance and speed. The book is filled with engaging examples, so you can grasp essential concepts by writing code instead of reading through endless theory.

By the end of this book, you'll be ready to develop your own native apps with [...] and its associated technologies, such as .NET Core, Visual Studio 2019, and C#.

What you will learn

Set up [...] to build native apps with code-sharing capabilities

Understand the core aspects of developing a mobile app, such as its layout, UX, and rendering

Use custom renderers to gain platform-specific access

Discover how to create custom layouts for your apps with [...] Shell

Use Azure SignalR to implement serverless services in your Xamarin apps

Create an augmented reality (AR) game for Android and iOS using ARCore and ARKit, respectively

Build and train machine learning models using CoreML, TensorFlow, and Azure Cognitive Services

Who this book is for

This book is for C# and .NET developers who want to learn [...] and get started with native Xamarin mobile application development from the ground up. Working knowledge of Visual Studio will help you to get the most out of this book.
Learn to build cross-platform mobile apps using the latest features in [...] 4 with the help of a series of projects including apps for real-time chatting, AR games, location-tracking, weather, photo galleries, and much more
Key Features

Develop mobile apps, AR games, and chatbots of varying complexity with the help of real-world examples

Explore the important features of [...] 4 such as Shell, CollectionView, and CarouselView

Get to grips with advanced concepts such as AR and VR and machine learning for mobile development

Book Description

[...] is a lightweight cross-platform development toolkit for building apps with a rich user interface. Improved and updated to cover the latest features of [...], this second edition covers CollectionView and Shell, along with interesting concepts such as augmented reality (AR) and machine learning.

Starting with an introduction to Xamarin and how it works, this book shares tips for choosing the type of development environment you should strive for when planning cross-platform mobile apps. You'll build your first [...] app and learn how to use Shell to implement the app architecture. The book gradually increases the level of complexity of the projects, guiding you through creating apps ranging from a location tracker and weather map to an AR game and face recognition. As you advance, the book will take you through modern mobile development frameworks such as SQLite, .NET Core Mono, ARKit, and ARCore. You'll be able to customize your apps for both Android and iOS platforms to achieve native-like performance and speed. The book is filled with engaging examples, so you can grasp essential concepts by writing code instead of reading through endless theory.

By the end of this book, you'll be ready to develop your own native apps with [...] and its associated technologies, such as .NET Core, Visual Studio 2019, and C#.

What you will learn

Set up [...] to build native apps with code-sharing capabilities

Understand the core aspects of developing a mobile app, such as its layout, UX, and rendering

Use custom renderers to gain platform-specific access

Discover how to create custom layouts for your apps with [...] Shell

Use Azure SignalR to implement serverless services in your Xamarin apps

Create an augmented reality (AR) game for Android and iOS using ARCore and ARKit, respectively

Build and train machine learning models using CoreML, TensorFlow, and Azure Cognitive Services

Who this book is for

This book is for C# and .NET developers who want to learn [...] and get started with native Xamarin mobile application development from the ground up. Working knowledge of Visual Studio will help you to get the most out of this book.
Über den Autor
Daniel Hindrikes is a developer and architect with a passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS and Android apps, and that he could share code with the Windows apps he was also building. But Daniel started to build mobile apps long before that, working on Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoys sharing his knowledge and can be found speaking at conferences, blogging, or recording the podcast, The Code Behind. Daniel works at the company tretton37 in Sweden and has experience working with both local and global customers.
Details
Erscheinungsjahr: 2020
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781839210051
ISBN-10: 1839210052
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Karlsson, Johan
Hersteller: Packt Publishing
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 235 x 191 x 28 mm
Von/Mit: Johan Karlsson
Erscheinungsdatum: 19.06.2020
Gewicht: 0,931 kg
Artikel-ID: 118724627
Über den Autor
Daniel Hindrikes is a developer and architect with a passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS and Android apps, and that he could share code with the Windows apps he was also building. But Daniel started to build mobile apps long before that, working on Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoys sharing his knowledge and can be found speaking at conferences, blogging, or recording the podcast, The Code Behind. Daniel works at the company tretton37 in Sweden and has experience working with both local and global customers.
Details
Erscheinungsjahr: 2020
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781839210051
ISBN-10: 1839210052
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Karlsson, Johan
Hersteller: Packt Publishing
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 235 x 191 x 28 mm
Von/Mit: Johan Karlsson
Erscheinungsdatum: 19.06.2020
Gewicht: 0,931 kg
Artikel-ID: 118724627
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