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From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common: they began in someone's imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. The book examines this development, with examples and discussions pertaining to the process and the final product of the building of imaginary worlds, including some transmedial worlds.
World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building as well as its theoretical aspects. It is ideal for students, scholars, and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture.
From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common: they began in someone's imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. The book examines this development, with examples and discussions pertaining to the process and the final product of the building of imaginary worlds, including some transmedial worlds.
World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building as well as its theoretical aspects. It is ideal for students, scholars, and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture.
Mark J. P. Wolf is Professor in the Communication Department at Concordia University Wisconsin. His 23 books include The Video Game Theory Reader 1 and 2 (2003, 2008), The Video Game Explosion (2007), Myst & Riven: The World of the D'ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games (2012), Building Imaginary Worlds (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies (2014), Video Games Around the World (2015), Revisiting Imaginary Worlds (2016), Video Games FAQ (2017), The World of Mister Rogers' Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018), which won the SCMS 2020 award for best edited collection, and the puzzle book 101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More (2020).
1. Introduction 2. "Matter, Dark Matter, Doesn't Matter": An Interview With Lost in Oz's Bureau of [...] Making of MUD: Three Stories of Genesis 4. Rockall: A Liminal, Transauthorial World Founded on the Atlantis Myth 5. Making Worlds into Games - A Methodology 6. Surveying the Soul: Creating the World of Walden, a Game 7. The Place of Culture, Society, and Politics in Video Game World-Building 8. Concerning the "Sub" in "Subcreation": The Act of Creating Under 9. Appendix: Types of World-Building
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Importe, Medienwissenschaften |
Rubrik: | Wissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
ISBN-13: | 9780367496555 |
ISBN-10: | 0367496550 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: | Wolf, Mark J. P. |
Hersteller: | Routledge |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 229 x 152 x 10 mm |
Von/Mit: | Mark J. P. Wolf |
Erscheinungsdatum: | 13.12.2021 |
Gewicht: | 0,259 kg |
Mark J. P. Wolf is Professor in the Communication Department at Concordia University Wisconsin. His 23 books include The Video Game Theory Reader 1 and 2 (2003, 2008), The Video Game Explosion (2007), Myst & Riven: The World of the D'ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games (2012), Building Imaginary Worlds (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies (2014), Video Games Around the World (2015), Revisiting Imaginary Worlds (2016), Video Games FAQ (2017), The World of Mister Rogers' Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018), which won the SCMS 2020 award for best edited collection, and the puzzle book 101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More (2020).
1. Introduction 2. "Matter, Dark Matter, Doesn't Matter": An Interview With Lost in Oz's Bureau of [...] Making of MUD: Three Stories of Genesis 4. Rockall: A Liminal, Transauthorial World Founded on the Atlantis Myth 5. Making Worlds into Games - A Methodology 6. Surveying the Soul: Creating the World of Walden, a Game 7. The Place of Culture, Society, and Politics in Video Game World-Building 8. Concerning the "Sub" in "Subcreation": The Act of Creating Under 9. Appendix: Types of World-Building
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Importe, Medienwissenschaften |
Rubrik: | Wissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
ISBN-13: | 9780367496555 |
ISBN-10: | 0367496550 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: | Wolf, Mark J. P. |
Hersteller: | Routledge |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 229 x 152 x 10 mm |
Von/Mit: | Mark J. P. Wolf |
Erscheinungsdatum: | 13.12.2021 |
Gewicht: | 0,259 kg |