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We the Gamers
How Games Teach Ethics and Civics
Taschenbuch von Karen Schrier
Sprache: Englisch

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Beschreibung
Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.
Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.
Über den Autor
Karen Schrier is Associate Professor of Games and Director of the Games and Emerging Media Program at Marist College. She has over 20 years of experience creating, producing, and designing media, and has worked previously at places like Nickelodeon, BrainPOP, and Scholastic.
Inhaltsverzeichnis
  • Contents

  • Acknowledgments

  • Part I. Teaching Ethics and Civics

  • Chapter 1: We the People

  • Chapter 2: Why Should We Teach Ethics and Civics?

  • Chapter 3: What Should We Teach?

  • Part II. Using Games for Knowledge and Action

  • Chapter 4: What is the Knowledge We Need?

  • Chapter 5: How Do We Take Real-World Action?

  • Part III. Using Games for Connection and Community

  • Chapter 6: How Do We Connect and Communicate?

  • Chapter 7: How Do We Understand Ourselves and Our Roles in Society?

  • Chapter 8: How Do We Cultivate Empathy and Respect for Others?

  • Part IV. Using Games for Critical Thinking and Inquiry

  • Chapter 9: How Do Make and Reflect on Decisions?

  • Chapter 10: How Do We Read and Evaluate Information?

  • Chapter 11: How Do We Analyze Problems and Systems?

  • Chapter 12: How Do We Explore and Design?

  • Part V. Games for Ethics and Civics

  • Chapter 13: Guidelines, Questions, and Considerations

  • Chapter 14: We the Gamers

  • Appendix I. Example Lesson Outline 1

  • Appendix II. Example Lesson Outline 2

  • Appendix III. Design Toolkit

  • Appendix IV. Design Principles

  • Appendix V. Recommendations and Open Questions

  • Notes

  • Index

Details
Erscheinungsjahr: 2021
Fachbereich: Allgemeines
Genre: Importe, Philosophie
Jahrhundert: Antike
Rubrik: Geisteswissenschaften
Thema: Lexika
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780190926113
ISBN-10: 0190926112
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Schrier, Karen
Hersteller: Oxford University Press Inc
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Maße: 157 x 237 x 30 mm
Von/Mit: Karen Schrier
Erscheinungsdatum: 07.09.2021
Gewicht: 0,582 kg
Artikel-ID: 119671225
Über den Autor
Karen Schrier is Associate Professor of Games and Director of the Games and Emerging Media Program at Marist College. She has over 20 years of experience creating, producing, and designing media, and has worked previously at places like Nickelodeon, BrainPOP, and Scholastic.
Inhaltsverzeichnis
  • Contents

  • Acknowledgments

  • Part I. Teaching Ethics and Civics

  • Chapter 1: We the People

  • Chapter 2: Why Should We Teach Ethics and Civics?

  • Chapter 3: What Should We Teach?

  • Part II. Using Games for Knowledge and Action

  • Chapter 4: What is the Knowledge We Need?

  • Chapter 5: How Do We Take Real-World Action?

  • Part III. Using Games for Connection and Community

  • Chapter 6: How Do We Connect and Communicate?

  • Chapter 7: How Do We Understand Ourselves and Our Roles in Society?

  • Chapter 8: How Do We Cultivate Empathy and Respect for Others?

  • Part IV. Using Games for Critical Thinking and Inquiry

  • Chapter 9: How Do Make and Reflect on Decisions?

  • Chapter 10: How Do We Read and Evaluate Information?

  • Chapter 11: How Do We Analyze Problems and Systems?

  • Chapter 12: How Do We Explore and Design?

  • Part V. Games for Ethics and Civics

  • Chapter 13: Guidelines, Questions, and Considerations

  • Chapter 14: We the Gamers

  • Appendix I. Example Lesson Outline 1

  • Appendix II. Example Lesson Outline 2

  • Appendix III. Design Toolkit

  • Appendix IV. Design Principles

  • Appendix V. Recommendations and Open Questions

  • Notes

  • Index

Details
Erscheinungsjahr: 2021
Fachbereich: Allgemeines
Genre: Importe, Philosophie
Jahrhundert: Antike
Rubrik: Geisteswissenschaften
Thema: Lexika
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780190926113
ISBN-10: 0190926112
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Schrier, Karen
Hersteller: Oxford University Press Inc
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Maße: 157 x 237 x 30 mm
Von/Mit: Karen Schrier
Erscheinungsdatum: 07.09.2021
Gewicht: 0,582 kg
Artikel-ID: 119671225
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