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Beschreibung
Start with the basics of reinforcement learning and explore deep learning concepts such as deep Q-learning, deep recurrent Q-networks, and policy-based methods with this practical guide
Key Features
Use TensorFlow to write reinforcement learning agents for performing challenging tasks
Learn how to solve finite Markov decision problems
Train models to understand popular video games like Breakout
Book Description
Various intelligent applications such as video games, inventory management software, warehouse robots, and translation tools use reinforcement learning (RL) to make decisions and perform actions that maximize the probability of the desired outcome. This book will help you to get to grips with the techniques and the algorithms for implementing RL in your machine learning models.
Starting with an introduction to RL, you'll be guided through different RL environments and frameworks. You'll learn how to implement your own custom environments and use OpenAI baselines to run RL algorithms. Once you've explored classic RL techniques such as Dynamic Programming, Monte Carlo, and TD Learning, you'll understand when to apply the different deep learning methods in RL and advance to deep Q-learning. The book will even help you understand the different stages of machine-based problem-solving by using DARQN on a popular video game Breakout. Finally, you'll find out when to use a policy-based method to tackle an RL problem.
By the end of The Reinforcement Learning Workshop, you'll be equipped with the knowledge and skills needed to solve challenging problems using reinforcement learning.
What you will learn
Use OpenAI Gym as a framework to implement RL environments
Find out how to define and implement reward function
Explore Markov chain, Markov decision process, and the Bellman equation
Distinguish between Dynamic Programming, Monte Carlo, and Temporal Difference Learning
Understand the multi-armed bandit problem and explore various strategies to solve it
Build a deep Q model network for playing the video game Breakout
Who this book is for
If you are a data scientist, machine learning enthusiast, or a Python developer who wants to learn basic to advanced deep reinforcement learning algorithms, this workshop is for you. A basic understanding of the Python language is necessary.
Key Features
Use TensorFlow to write reinforcement learning agents for performing challenging tasks
Learn how to solve finite Markov decision problems
Train models to understand popular video games like Breakout
Book Description
Various intelligent applications such as video games, inventory management software, warehouse robots, and translation tools use reinforcement learning (RL) to make decisions and perform actions that maximize the probability of the desired outcome. This book will help you to get to grips with the techniques and the algorithms for implementing RL in your machine learning models.
Starting with an introduction to RL, you'll be guided through different RL environments and frameworks. You'll learn how to implement your own custom environments and use OpenAI baselines to run RL algorithms. Once you've explored classic RL techniques such as Dynamic Programming, Monte Carlo, and TD Learning, you'll understand when to apply the different deep learning methods in RL and advance to deep Q-learning. The book will even help you understand the different stages of machine-based problem-solving by using DARQN on a popular video game Breakout. Finally, you'll find out when to use a policy-based method to tackle an RL problem.
By the end of The Reinforcement Learning Workshop, you'll be equipped with the knowledge and skills needed to solve challenging problems using reinforcement learning.
What you will learn
Use OpenAI Gym as a framework to implement RL environments
Find out how to define and implement reward function
Explore Markov chain, Markov decision process, and the Bellman equation
Distinguish between Dynamic Programming, Monte Carlo, and Temporal Difference Learning
Understand the multi-armed bandit problem and explore various strategies to solve it
Build a deep Q model network for playing the video game Breakout
Who this book is for
If you are a data scientist, machine learning enthusiast, or a Python developer who wants to learn basic to advanced deep reinforcement learning algorithms, this workshop is for you. A basic understanding of the Python language is necessary.
Start with the basics of reinforcement learning and explore deep learning concepts such as deep Q-learning, deep recurrent Q-networks, and policy-based methods with this practical guide
Key Features
Use TensorFlow to write reinforcement learning agents for performing challenging tasks
Learn how to solve finite Markov decision problems
Train models to understand popular video games like Breakout
Book Description
Various intelligent applications such as video games, inventory management software, warehouse robots, and translation tools use reinforcement learning (RL) to make decisions and perform actions that maximize the probability of the desired outcome. This book will help you to get to grips with the techniques and the algorithms for implementing RL in your machine learning models.
Starting with an introduction to RL, you'll be guided through different RL environments and frameworks. You'll learn how to implement your own custom environments and use OpenAI baselines to run RL algorithms. Once you've explored classic RL techniques such as Dynamic Programming, Monte Carlo, and TD Learning, you'll understand when to apply the different deep learning methods in RL and advance to deep Q-learning. The book will even help you understand the different stages of machine-based problem-solving by using DARQN on a popular video game Breakout. Finally, you'll find out when to use a policy-based method to tackle an RL problem.
By the end of The Reinforcement Learning Workshop, you'll be equipped with the knowledge and skills needed to solve challenging problems using reinforcement learning.
What you will learn
Use OpenAI Gym as a framework to implement RL environments
Find out how to define and implement reward function
Explore Markov chain, Markov decision process, and the Bellman equation
Distinguish between Dynamic Programming, Monte Carlo, and Temporal Difference Learning
Understand the multi-armed bandit problem and explore various strategies to solve it
Build a deep Q model network for playing the video game Breakout
Who this book is for
If you are a data scientist, machine learning enthusiast, or a Python developer who wants to learn basic to advanced deep reinforcement learning algorithms, this workshop is for you. A basic understanding of the Python language is necessary.
Key Features
Use TensorFlow to write reinforcement learning agents for performing challenging tasks
Learn how to solve finite Markov decision problems
Train models to understand popular video games like Breakout
Book Description
Various intelligent applications such as video games, inventory management software, warehouse robots, and translation tools use reinforcement learning (RL) to make decisions and perform actions that maximize the probability of the desired outcome. This book will help you to get to grips with the techniques and the algorithms for implementing RL in your machine learning models.
Starting with an introduction to RL, you'll be guided through different RL environments and frameworks. You'll learn how to implement your own custom environments and use OpenAI baselines to run RL algorithms. Once you've explored classic RL techniques such as Dynamic Programming, Monte Carlo, and TD Learning, you'll understand when to apply the different deep learning methods in RL and advance to deep Q-learning. The book will even help you understand the different stages of machine-based problem-solving by using DARQN on a popular video game Breakout. Finally, you'll find out when to use a policy-based method to tackle an RL problem.
By the end of The Reinforcement Learning Workshop, you'll be equipped with the knowledge and skills needed to solve challenging problems using reinforcement learning.
What you will learn
Use OpenAI Gym as a framework to implement RL environments
Find out how to define and implement reward function
Explore Markov chain, Markov decision process, and the Bellman equation
Distinguish between Dynamic Programming, Monte Carlo, and Temporal Difference Learning
Understand the multi-armed bandit problem and explore various strategies to solve it
Build a deep Q model network for playing the video game Breakout
Who this book is for
If you are a data scientist, machine learning enthusiast, or a Python developer who wants to learn basic to advanced deep reinforcement learning algorithms, this workshop is for you. A basic understanding of the Python language is necessary.
Über den Autor
Alessandro Palmas is an aerospace engineer with more than 7 years of proven expertise in software development for advanced scientific applications and complex software systems. As the R&D head in an aerospace & defense Italian SME, he coordinates projects in contexts ranging from space flight dynamics to machine learning-based autonomous systems. His main ML focus is on computer vision, 3D models, volumetric networks, and deep reinforcement learning. He also founded innovative initiatives, his last being Artificial Twin, which provides advanced technologies for machine learning, physical modeling, and computational geometry applications. Two key areas in which current Artificial Twin deep RL work is focused on are video games entertainment, and guidance, navigation & control systems.
Details
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781800200456 |
ISBN-10: | 1800200455 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Palmas, Alessandro
Ghelfi, Emanuele Petre, Alexandra Galina |
Hersteller: | Packt Publishing |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 235 x 191 x 44 mm |
Von/Mit: | Alessandro Palmas (u. a.) |
Erscheinungsdatum: | 14.08.2020 |
Gewicht: | 1,503 kg |
Über den Autor
Alessandro Palmas is an aerospace engineer with more than 7 years of proven expertise in software development for advanced scientific applications and complex software systems. As the R&D head in an aerospace & defense Italian SME, he coordinates projects in contexts ranging from space flight dynamics to machine learning-based autonomous systems. His main ML focus is on computer vision, 3D models, volumetric networks, and deep reinforcement learning. He also founded innovative initiatives, his last being Artificial Twin, which provides advanced technologies for machine learning, physical modeling, and computational geometry applications. Two key areas in which current Artificial Twin deep RL work is focused on are video games entertainment, and guidance, navigation & control systems.
Details
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781800200456 |
ISBN-10: | 1800200455 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Palmas, Alessandro
Ghelfi, Emanuele Petre, Alexandra Galina |
Hersteller: | Packt Publishing |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 235 x 191 x 44 mm |
Von/Mit: | Alessandro Palmas (u. a.) |
Erscheinungsdatum: | 14.08.2020 |
Gewicht: | 1,503 kg |
Sicherheitshinweis