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Matthew Lake is a technical animator working in the video games industry. He started his career producing short movies in the early days of YouTube, leading on to work with the online entertainment network Machinima. Matthew has spent over a decade working on content creation, and after finding a love for interactive storytelling Matthew pursued a career in video games development. After acquiring a Bachelor of arts degree in computer games animation, Matthew went on to work on the multiplayer game Destruction AllStars, a PlayStation 5 exclusive launch title, and most recently worked as the lead technical animator on Fort Solis, a single player narrative game also for the PlayStation 5.
Chapter 1: Technical Animator
Chapter 2: Introduction to Software
Chapter 3: Introduction to Motion Capture Technology
Chapter 4: A Technical Understanding
Chapter 5: Introduction To Maya
Chapter 6: Introduction To Python
Chapter 7: Python For Maya
Chapter 8: Maya-Building a Skeleton
Chapter 9: Maya-Building A Control Rig
Chapter 10: Introduction To Unreal Engine 5
Chapter 11: Unreal-The Skeleton Setup
Chapter 12: Unreal-The Animation Blueprint
Chapter 13: Unreal-The Control Rig Blueprint
Chapter 14: Unreal-Physics Assets
Chapter 15: Unreal-Sequencer Cinematics
Chapter 16: Unreal-Cloth Dynamics
Chapter 17: Unreal-The Optimisation
Chapter 18: Evaluation
Erscheinungsjahr: | 2023 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032203270 |
ISBN-10: | 1032203277 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Lake, Matthew |
Hersteller: | CRC Press |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 246 x 174 x 15 mm |
Von/Mit: | Matthew Lake |
Erscheinungsdatum: | 11.12.2023 |
Gewicht: | 0,49 kg |
Matthew Lake is a technical animator working in the video games industry. He started his career producing short movies in the early days of YouTube, leading on to work with the online entertainment network Machinima. Matthew has spent over a decade working on content creation, and after finding a love for interactive storytelling Matthew pursued a career in video games development. After acquiring a Bachelor of arts degree in computer games animation, Matthew went on to work on the multiplayer game Destruction AllStars, a PlayStation 5 exclusive launch title, and most recently worked as the lead technical animator on Fort Solis, a single player narrative game also for the PlayStation 5.
Chapter 1: Technical Animator
Chapter 2: Introduction to Software
Chapter 3: Introduction to Motion Capture Technology
Chapter 4: A Technical Understanding
Chapter 5: Introduction To Maya
Chapter 6: Introduction To Python
Chapter 7: Python For Maya
Chapter 8: Maya-Building a Skeleton
Chapter 9: Maya-Building A Control Rig
Chapter 10: Introduction To Unreal Engine 5
Chapter 11: Unreal-The Skeleton Setup
Chapter 12: Unreal-The Animation Blueprint
Chapter 13: Unreal-The Control Rig Blueprint
Chapter 14: Unreal-Physics Assets
Chapter 15: Unreal-Sequencer Cinematics
Chapter 16: Unreal-Cloth Dynamics
Chapter 17: Unreal-The Optimisation
Chapter 18: Evaluation
Erscheinungsjahr: | 2023 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032203270 |
ISBN-10: | 1032203277 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Lake, Matthew |
Hersteller: | CRC Press |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 246 x 174 x 15 mm |
Von/Mit: | Matthew Lake |
Erscheinungsdatum: | 11.12.2023 |
Gewicht: | 0,49 kg |