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Technical Animation in Video Games
Taschenbuch von Matthew Lake
Sprache: Englisch

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Beschreibung
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes.
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes.
Über den Autor

Matthew Lake is a technical animator working in the video games industry. He started his career producing short movies in the early days of YouTube, leading on to work with the online entertainment network Machinima. Matthew has spent over a decade working on content creation, and after finding a love for interactive storytelling Matthew pursued a career in video games development. After acquiring a Bachelor of arts degree in computer games animation, Matthew went on to work on the multiplayer game Destruction AllStars, a PlayStation 5 exclusive launch title, and most recently worked as the lead technical animator on Fort Solis, a single player narrative game also for the PlayStation 5.

Inhaltsverzeichnis

Chapter 1: Technical Animator

Chapter 2: Introduction to Software

Chapter 3: Introduction to Motion Capture Technology

Chapter 4: A Technical Understanding

Chapter 5: Introduction To Maya

Chapter 6: Introduction To Python

Chapter 7: Python For Maya

Chapter 8: Maya-Building a Skeleton

Chapter 9: Maya-Building A Control Rig

Chapter 10: Introduction To Unreal Engine 5

Chapter 11: Unreal-The Skeleton Setup

Chapter 12: Unreal-The Animation Blueprint

Chapter 13: Unreal-The Control Rig Blueprint

Chapter 14: Unreal-Physics Assets

Chapter 15: Unreal-Sequencer Cinematics

Chapter 16: Unreal-Cloth Dynamics

Chapter 17: Unreal-The Optimisation

Chapter 18: Evaluation

Details
Erscheinungsjahr: 2023
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032203270
ISBN-10: 1032203277
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Lake, Matthew
Hersteller: CRC Press
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 246 x 174 x 15 mm
Von/Mit: Matthew Lake
Erscheinungsdatum: 11.12.2023
Gewicht: 0,49 kg
Artikel-ID: 127489420
Über den Autor

Matthew Lake is a technical animator working in the video games industry. He started his career producing short movies in the early days of YouTube, leading on to work with the online entertainment network Machinima. Matthew has spent over a decade working on content creation, and after finding a love for interactive storytelling Matthew pursued a career in video games development. After acquiring a Bachelor of arts degree in computer games animation, Matthew went on to work on the multiplayer game Destruction AllStars, a PlayStation 5 exclusive launch title, and most recently worked as the lead technical animator on Fort Solis, a single player narrative game also for the PlayStation 5.

Inhaltsverzeichnis

Chapter 1: Technical Animator

Chapter 2: Introduction to Software

Chapter 3: Introduction to Motion Capture Technology

Chapter 4: A Technical Understanding

Chapter 5: Introduction To Maya

Chapter 6: Introduction To Python

Chapter 7: Python For Maya

Chapter 8: Maya-Building a Skeleton

Chapter 9: Maya-Building A Control Rig

Chapter 10: Introduction To Unreal Engine 5

Chapter 11: Unreal-The Skeleton Setup

Chapter 12: Unreal-The Animation Blueprint

Chapter 13: Unreal-The Control Rig Blueprint

Chapter 14: Unreal-Physics Assets

Chapter 15: Unreal-Sequencer Cinematics

Chapter 16: Unreal-Cloth Dynamics

Chapter 17: Unreal-The Optimisation

Chapter 18: Evaluation

Details
Erscheinungsjahr: 2023
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032203270
ISBN-10: 1032203277
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Lake, Matthew
Hersteller: CRC Press
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 246 x 174 x 15 mm
Von/Mit: Matthew Lake
Erscheinungsdatum: 11.12.2023
Gewicht: 0,49 kg
Artikel-ID: 127489420
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