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Beschreibung
Create and develop exciting games from start to finish using SFML
Key Features
Familiarize yourself with the SFML library and explore additional game development techniques
Craft, shape, and improve your games with SFML and common game design elements
A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications
Book Description
Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as "rendering pipelines" or "shaders."
With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.
The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.
The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.
Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.
By the end of the book, you will be an expert in using the SFML library to its full potential.
What you will learn
Create and open a window by using SFML
Utilize, manage, and apply all of the features and properties of the SFML library
Employ some basic game development techniques to make your game tick
Build your own code base to make your game more robust and flexible
Apply common game development and programming patterns to solve design problems
Handle your visual and auditory resources properly
Construct a robust system for user input and interfacing
Develop and provide networking capabilities to your game
Key Features
Familiarize yourself with the SFML library and explore additional game development techniques
Craft, shape, and improve your games with SFML and common game design elements
A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications
Book Description
Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as "rendering pipelines" or "shaders."
With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.
The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.
The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.
Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.
By the end of the book, you will be an expert in using the SFML library to its full potential.
What you will learn
Create and open a window by using SFML
Utilize, manage, and apply all of the features and properties of the SFML library
Employ some basic game development techniques to make your game tick
Build your own code base to make your game more robust and flexible
Apply common game development and programming patterns to solve design problems
Handle your visual and auditory resources properly
Construct a robust system for user input and interfacing
Develop and provide networking capabilities to your game
Create and develop exciting games from start to finish using SFML
Key Features
Familiarize yourself with the SFML library and explore additional game development techniques
Craft, shape, and improve your games with SFML and common game design elements
A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications
Book Description
Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as "rendering pipelines" or "shaders."
With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.
The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.
The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.
Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.
By the end of the book, you will be an expert in using the SFML library to its full potential.
What you will learn
Create and open a window by using SFML
Utilize, manage, and apply all of the features and properties of the SFML library
Employ some basic game development techniques to make your game tick
Build your own code base to make your game more robust and flexible
Apply common game development and programming patterns to solve design problems
Handle your visual and auditory resources properly
Construct a robust system for user input and interfacing
Develop and provide networking capabilities to your game
Key Features
Familiarize yourself with the SFML library and explore additional game development techniques
Craft, shape, and improve your games with SFML and common game design elements
A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications
Book Description
Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as "rendering pipelines" or "shaders."
With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.
The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.
The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.
Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.
By the end of the book, you will be an expert in using the SFML library to its full potential.
What you will learn
Create and open a window by using SFML
Utilize, manage, and apply all of the features and properties of the SFML library
Employ some basic game development techniques to make your game tick
Build your own code base to make your game more robust and flexible
Apply common game development and programming patterns to solve design problems
Handle your visual and auditory resources properly
Construct a robust system for user input and interfacing
Develop and provide networking capabilities to your game
Über den Autor
Raimondas Pupius is a game development enthusiast from Lithuania, currently working towards getting a degree in software engineering, as well as a few projects of his own. Having started his unofficial education in this field at the age of 9 and being introduced to video games even prior to that has guided him to this particular career choice, which was only strengthened by the experience earned from his first book "SFML Game Development By Example". The ultimate dream is, of course, starting a company of his own and making professional games for a living. His other interests include web development, which was his primary interest before game development, music and linguistics.
Details
Erscheinungsjahr: | 2015 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781785287343 |
ISBN-10: | 1785287346 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Pupius, Raimondas |
Hersteller: | Packt Publishing |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 235 x 191 x 29 mm |
Von/Mit: | Raimondas Pupius |
Erscheinungsdatum: | 24.12.2015 |
Gewicht: | 0,964 kg |
Über den Autor
Raimondas Pupius is a game development enthusiast from Lithuania, currently working towards getting a degree in software engineering, as well as a few projects of his own. Having started his unofficial education in this field at the age of 9 and being introduced to video games even prior to that has guided him to this particular career choice, which was only strengthened by the experience earned from his first book "SFML Game Development By Example". The ultimate dream is, of course, starting a company of his own and making professional games for a living. His other interests include web development, which was his primary interest before game development, music and linguistics.
Details
Erscheinungsjahr: | 2015 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781785287343 |
ISBN-10: | 1785287346 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Pupius, Raimondas |
Hersteller: | Packt Publishing |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 235 x 191 x 29 mm |
Von/Mit: | Raimondas Pupius |
Erscheinungsdatum: | 24.12.2015 |
Gewicht: | 0,964 kg |
Sicherheitshinweis