52,50 €*
Versandkostenfrei per Post / DHL
Aktuell nicht verfügbar
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Case studies from developers and studios who have shipped products that use real-time ray tracing.
- Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
- High performance graphics for 3D graphics, virtual reality, animation, and more
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Case studies from developers and studios who have shipped products that use real-time ray tracing.
- Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
- High performance graphics for 3D graphics, virtual reality, animation, and more
Explore the capabilities of the latest graphics hardware and APIs
Review a comprehensive collection of ideas, tips, and best practices for real-time ray tracing applications
Learn about real-time ray tracing, hybrid rendering, denoising & filtering, global illumination, and more
With advice from graphics experts at NVIDIA and top game developers in the game industry
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
lvi
858 S. 876 farbige Illustr. |
ISBN-13: | 9781484271872 |
ISBN-10: | 1484271874 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Redaktion: |
Marrs, Adam
Shirley, Peter Wald, Ingo |
Herausgeber: | Adam Marrs/Peter Shirley/Ingo Wald |
Hersteller: | APRESS |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 254 x 178 x 45 mm |
Von/Mit: | Adam Marrs (u. a.) |
Erscheinungsdatum: | 23.08.2021 |
Gewicht: | 1,892 kg |
Explore the capabilities of the latest graphics hardware and APIs
Review a comprehensive collection of ideas, tips, and best practices for real-time ray tracing applications
Learn about real-time ray tracing, hybrid rendering, denoising & filtering, global illumination, and more
With advice from graphics experts at NVIDIA and top game developers in the game industry
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
lvi
858 S. 876 farbige Illustr. |
ISBN-13: | 9781484271872 |
ISBN-10: | 1484271874 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Redaktion: |
Marrs, Adam
Shirley, Peter Wald, Ingo |
Herausgeber: | Adam Marrs/Peter Shirley/Ingo Wald |
Hersteller: | APRESS |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 254 x 178 x 45 mm |
Von/Mit: | Adam Marrs (u. a.) |
Erscheinungsdatum: | 23.08.2021 |
Gewicht: | 1,892 kg |