Dekorationsartikel gehören nicht zum Leistungsumfang.
Sprache:
Englisch
20,95 €*
Versandkostenfrei per Post / DHL
Lieferzeit 4-7 Werktage
Kategorien:
Beschreibung
Program Lego® My Blocks to accurately perform navigation functions on competition mats, such as moving forward and backward quickly and precisely, turning, following walls, and following lines. This book features extensive illustrations help to bring each step and concept to life so that you can easily follow along.
You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise angles. After that yoüre creations will be ready to find, follow, and otherwise use lines on the mat to improve navigation accuracy. Finally, you'll delve into using game board border walls to navigate and advanced topics, such as handoffs at speed and accelerating/decelerating to enable higher speed while maintaining navigation accuracy.
This book addresses EV3 programming in the specific context of FLL® competition. With Programming Lego® EV3 My Blocks, youwill be game-ready to manage the season, prepare for competition, and compete!
What You'll Learn Construct and use My Blocks to improve robot performance in the FLL® Robot Game
Develop basic programming skills, including feedback, troubleshooting techniques, and unit conversion
Comment programs appropriately to note errors and consistency
You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise angles. After that yoüre creations will be ready to find, follow, and otherwise use lines on the mat to improve navigation accuracy. Finally, you'll delve into using game board border walls to navigate and advanced topics, such as handoffs at speed and accelerating/decelerating to enable higher speed while maintaining navigation accuracy.
This book addresses EV3 programming in the specific context of FLL® competition. With Programming Lego® EV3 My Blocks, youwill be game-ready to manage the season, prepare for competition, and compete!
What You'll Learn Construct and use My Blocks to improve robot performance in the FLL® Robot Game
Develop basic programming skills, including feedback, troubleshooting techniques, and unit conversion
Comment programs appropriately to note errors and consistency
Who This Book Is For
The book is targeted at the many FLL® coaches, mentors, and students who need help with programming the EV3, as well as the students they coach. A secondary audience is teachers who want to use the EV3 to teach programming concepts.
Program Lego® My Blocks to accurately perform navigation functions on competition mats, such as moving forward and backward quickly and precisely, turning, following walls, and following lines. This book features extensive illustrations help to bring each step and concept to life so that you can easily follow along.
You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise angles. After that yoüre creations will be ready to find, follow, and otherwise use lines on the mat to improve navigation accuracy. Finally, you'll delve into using game board border walls to navigate and advanced topics, such as handoffs at speed and accelerating/decelerating to enable higher speed while maintaining navigation accuracy.
This book addresses EV3 programming in the specific context of FLL® competition. With Programming Lego® EV3 My Blocks, youwill be game-ready to manage the season, prepare for competition, and compete!
What You'll Learn Construct and use My Blocks to improve robot performance in the FLL® Robot Game
Develop basic programming skills, including feedback, troubleshooting techniques, and unit conversion
Comment programs appropriately to note errors and consistency
You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise angles. After that yoüre creations will be ready to find, follow, and otherwise use lines on the mat to improve navigation accuracy. Finally, you'll delve into using game board border walls to navigate and advanced topics, such as handoffs at speed and accelerating/decelerating to enable higher speed while maintaining navigation accuracy.
This book addresses EV3 programming in the specific context of FLL® competition. With Programming Lego® EV3 My Blocks, youwill be game-ready to manage the season, prepare for competition, and compete!
What You'll Learn Construct and use My Blocks to improve robot performance in the FLL® Robot Game
Develop basic programming skills, including feedback, troubleshooting techniques, and unit conversion
Comment programs appropriately to note errors and consistency
Who This Book Is For
The book is targeted at the many FLL® coaches, mentors, and students who need help with programming the EV3, as well as the students they coach. A secondary audience is teachers who want to use the EV3 to teach programming concepts.
Über den Autor
Gene L. Harding is an associate professor of Electrical and Computer Engineering Technology at Purdue University, where he has taught since 2003. He has three years of industrial experience with Agilent Technologies, 28 years of combined active and reserve service in the United States Air Force, holds an MSEE from Rose-Hulman Institute of Technology, and is a licensed professional engineer. He has coached FLL teams for 5 years in a highly competitive region, and has gone to the state tournament four of those years. Recently, his team placed second in the state out of 52 teams and qualified for the international tournament at Legoland, where his team placed third in the Robot Game out of 72 teams from all over the world.
Zusammenfassung
Addresses EV3 programming in the specific context of FLL® competition
Introduces the basics of programming to EV3 audiences
Provides extensive illustrations for both simple and complex concepts?
Inhaltsverzeichnis
Chapter 1: Concepts and Common Tasks.- Chapter 2: Getting Started with the EV3.- Chapter 3: Moving Forward and Backward.- Chapter 4: Turning in Place.- Chapter 5: Using Lines.- Chapter 6: Using Walls.- Chapter 7: Advanced Topics.- Chapter 8: Final Thoughts.
Details
Erscheinungsjahr: | 2018 |
---|---|
Fachbereich: | Hardware |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xix
136 S. 9 s/w Illustr. 81 farbige Illustr. 136 p. 90 illus. 81 illus. in color. |
ISBN-13: | 9781484234372 |
ISBN-10: | 1484234375 |
Sprache: | Englisch |
Herstellernummer: | 978-1-4842-3437-2 |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Harding, Gene |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 254 x 178 x 9 mm |
Von/Mit: | Gene Harding |
Erscheinungsdatum: | 24.03.2018 |
Gewicht: | 0,315 kg |
Über den Autor
Gene L. Harding is an associate professor of Electrical and Computer Engineering Technology at Purdue University, where he has taught since 2003. He has three years of industrial experience with Agilent Technologies, 28 years of combined active and reserve service in the United States Air Force, holds an MSEE from Rose-Hulman Institute of Technology, and is a licensed professional engineer. He has coached FLL teams for 5 years in a highly competitive region, and has gone to the state tournament four of those years. Recently, his team placed second in the state out of 52 teams and qualified for the international tournament at Legoland, where his team placed third in the Robot Game out of 72 teams from all over the world.
Zusammenfassung
Addresses EV3 programming in the specific context of FLL® competition
Introduces the basics of programming to EV3 audiences
Provides extensive illustrations for both simple and complex concepts?
Inhaltsverzeichnis
Chapter 1: Concepts and Common Tasks.- Chapter 2: Getting Started with the EV3.- Chapter 3: Moving Forward and Backward.- Chapter 4: Turning in Place.- Chapter 5: Using Lines.- Chapter 6: Using Walls.- Chapter 7: Advanced Topics.- Chapter 8: Final Thoughts.
Details
Erscheinungsjahr: | 2018 |
---|---|
Fachbereich: | Hardware |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xix
136 S. 9 s/w Illustr. 81 farbige Illustr. 136 p. 90 illus. 81 illus. in color. |
ISBN-13: | 9781484234372 |
ISBN-10: | 1484234375 |
Sprache: | Englisch |
Herstellernummer: | 978-1-4842-3437-2 |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Harding, Gene |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 254 x 178 x 9 mm |
Von/Mit: | Gene Harding |
Erscheinungsdatum: | 24.03.2018 |
Gewicht: | 0,315 kg |
Sicherheitshinweis