Dekorationsartikel gehören nicht zum Leistungsumfang.
Sprache:
Englisch
71,50 €*
Versandkostenfrei per Post / DHL
Aktuell nicht verfügbar
Kategorien:
Beschreibung
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.
After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.
You'll learn:
How to create quiz games
How to integrate and start using graphics
How to animate graphics
How to integrate and use game controllers
How to add sound and bit-mapped graphics
How to build grid-based games
After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.
You'll learn:
How to create quiz games
How to integrate and start using graphics
How to animate graphics
How to integrate and use game controllers
How to add sound and bit-mapped graphics
How to build grid-based games
Audience<
This book assumes no prior programming knowledge.
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.
After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.
You'll learn:
How to create quiz games
How to integrate and start using graphics
How to animate graphics
How to integrate and use game controllers
How to add sound and bit-mapped graphics
How to build grid-based games
After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.
You'll learn:
How to create quiz games
How to integrate and start using graphics
How to animate graphics
How to integrate and use game controllers
How to add sound and bit-mapped graphics
How to build grid-based games
Audience<
This book assumes no prior programming knowledge.
Über den Autor
Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.
Zusammenfassung
- A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
- Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
- Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
- The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
Inhaltsverzeichnis
0. Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.
Details
Erscheinungsjahr: | 2015 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxi
392 S. 7 s/w Illustr. 135 farbige Illustr. 392 p. 142 illus. 135 illus. in color. |
ISBN-13: | 9781484217894 |
ISBN-10: | 1484217896 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Craven, Paul |
Auflage: | 4th edition |
Hersteller: | APRESS |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 254 x 178 x 22 mm |
Von/Mit: | Paul Craven |
Erscheinungsdatum: | 28.12.2015 |
Gewicht: | 0,779 kg |
Über den Autor
Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.
Zusammenfassung
- A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
- Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
- Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
- The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
Inhaltsverzeichnis
0. Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.
Details
Erscheinungsjahr: | 2015 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxi
392 S. 7 s/w Illustr. 135 farbige Illustr. 392 p. 142 illus. 135 illus. in color. |
ISBN-13: | 9781484217894 |
ISBN-10: | 1484217896 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Craven, Paul |
Auflage: | 4th edition |
Hersteller: | APRESS |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 254 x 178 x 22 mm |
Von/Mit: | Paul Craven |
Erscheinungsdatum: | 28.12.2015 |
Gewicht: | 0,779 kg |
Sicherheitshinweis