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Production Pipeline Fundamentals for Film and Games
Taschenbuch von Renee Dunlop
Sprache: Englisch

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Beschreibung
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.

Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent.

Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide.

Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe.

Visit the companion website for even further resources on the pipeline.
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.

Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent.

Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide.

Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe.

Visit the companion website for even further resources on the pipeline.
Über den Autor
Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.
Inhaltsverzeichnis


    Chapter 1: Introduction



    Chapter 2: Production Pipeline Overview



    Chapter 3: Basic Functionality



    Chapter 4: Systems Infrastructure for a Studio Environment



    Chapter 5: Software for a Studio Environment



    Chapter 6: Handling Data



    Chapter 7: Asset Management



    Chapter 8: Production Management and Technology



    Chapter 9: Tying it All Together



    Chapter 10: Upcoming Trends and Technologies



    Chapter 11: Further Education



    Chapter 12: Glossary

Details
Erscheinungsjahr: 2014
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780415812290
ISBN-10: 0415812291
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Dunlop, Renee
Redaktion: Dunlop, Renee
Hersteller: Routledge
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 246 x 189 x 20 mm
Von/Mit: Renee Dunlop
Erscheinungsdatum: 03.02.2014
Gewicht: 0,726 kg
Artikel-ID: 127552671
Über den Autor
Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.
Inhaltsverzeichnis


    Chapter 1: Introduction



    Chapter 2: Production Pipeline Overview



    Chapter 3: Basic Functionality



    Chapter 4: Systems Infrastructure for a Studio Environment



    Chapter 5: Software for a Studio Environment



    Chapter 6: Handling Data



    Chapter 7: Asset Management



    Chapter 8: Production Management and Technology



    Chapter 9: Tying it All Together



    Chapter 10: Upcoming Trends and Technologies



    Chapter 11: Further Education



    Chapter 12: Glossary

Details
Erscheinungsjahr: 2014
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780415812290
ISBN-10: 0415812291
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Dunlop, Renee
Redaktion: Dunlop, Renee
Hersteller: Routledge
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 246 x 189 x 20 mm
Von/Mit: Renee Dunlop
Erscheinungsdatum: 03.02.2014
Gewicht: 0,726 kg
Artikel-ID: 127552671
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