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Adam Summerville is the lead AI engineer for Procedural Content Generation at The Molasses Flood, a CD Projekt studio. Prior to this, he was an assistant professor at California State Polytechnic University, Pomona. His research focuses on the intersection of artificial intelligence in games with a high-level goal of enabling experiences that would not be possible without artificial intelligence. This research ranges from procedural generation of levels, social simulation for games, and the use of natural language processing for gameplay. His work has been shown at the SF MoMA and SlamDance and won the audience choice award at IndieCade.
Addresses the growing academic interest in PCGML
Demonstrates common pitfalls in PCGML projects and how to avoid them
Provides resources and guidance for starting new PCGML projects
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Informatik, Mathematik, Medizin, Naturwissenschaften, Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Reihe: | Synthesis Lectures on Games and Computational Intelligence |
Inhalt: |
xiii
238 S. 19 s/w Illustr. 63 farbige Illustr. 238 p. 82 illus. 63 illus. in color. |
ISBN-13: | 9783031167188 |
ISBN-10: | 303116718X |
Sprache: | Englisch |
Ausstattung / Beilage: | HC runder Rücken kaschiert |
Einband: | Gebunden |
Autor: |
Guzdial, Matthew
Summerville, Adam J. Snodgrass, Sam |
Auflage: | 1st ed. 2022 |
Hersteller: |
Springer International Publishing
Synthesis Lectures on Games and Computational Intelligence |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 246 x 173 x 20 mm |
Von/Mit: | Matthew Guzdial (u. a.) |
Erscheinungsdatum: | 07.12.2022 |
Gewicht: | 0,605 kg |
Adam Summerville is the lead AI engineer for Procedural Content Generation at The Molasses Flood, a CD Projekt studio. Prior to this, he was an assistant professor at California State Polytechnic University, Pomona. His research focuses on the intersection of artificial intelligence in games with a high-level goal of enabling experiences that would not be possible without artificial intelligence. This research ranges from procedural generation of levels, social simulation for games, and the use of natural language processing for gameplay. His work has been shown at the SF MoMA and SlamDance and won the audience choice award at IndieCade.
Addresses the growing academic interest in PCGML
Demonstrates common pitfalls in PCGML projects and how to avoid them
Provides resources and guidance for starting new PCGML projects
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Informatik, Mathematik, Medizin, Naturwissenschaften, Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Reihe: | Synthesis Lectures on Games and Computational Intelligence |
Inhalt: |
xiii
238 S. 19 s/w Illustr. 63 farbige Illustr. 238 p. 82 illus. 63 illus. in color. |
ISBN-13: | 9783031167188 |
ISBN-10: | 303116718X |
Sprache: | Englisch |
Ausstattung / Beilage: | HC runder Rücken kaschiert |
Einband: | Gebunden |
Autor: |
Guzdial, Matthew
Summerville, Adam J. Snodgrass, Sam |
Auflage: | 1st ed. 2022 |
Hersteller: |
Springer International Publishing
Synthesis Lectures on Games and Computational Intelligence |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 246 x 173 x 20 mm |
Von/Mit: | Matthew Guzdial (u. a.) |
Erscheinungsdatum: | 07.12.2022 |
Gewicht: | 0,605 kg |