Zum Hauptinhalt springen
Dekorationsartikel gehören nicht zum Leistungsumfang.
Players Making Decisions
Game Design Essentials and the Art of Understanding Your Players
Taschenbuch von Zack Hiwiller
Sprache: Englisch

52,50 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Aktuell nicht verfügbar

Kategorien:
Beschreibung
This is the first introductory game design textbook that's 100% focused on practical application and the needs of today's game students, reflects the field's most authoritative research, and includes detailed coverage of player decision-making. Written by long-time game designer Zack Hiwiller, department chair for Full Sail University's pioneering Game Design degree program, Players Making Decisions brings together reliable information on the topics most widely covered in modern game design classes. Hiwiller focuses on knowledge that will be useful for years to come, not tips and tricks that will become obsolete long before students can use them. He addresses the needs of both digital and analog game designers, and offers many references as jumping-off points for further exploration and learning.
This is the first introductory game design textbook that's 100% focused on practical application and the needs of today's game students, reflects the field's most authoritative research, and includes detailed coverage of player decision-making. Written by long-time game designer Zack Hiwiller, department chair for Full Sail University's pioneering Game Design degree program, Players Making Decisions brings together reliable information on the topics most widely covered in modern game design classes. Hiwiller focuses on knowledge that will be useful for years to come, not tips and tricks that will become obsolete long before students can use them. He addresses the needs of both digital and analog game designers, and offers many references as jumping-off points for further exploration and learning.
Über den Autor

Zack Hiwiller is a game designer, educator, and writer living in Orlando, Florida. He is a department chair for the Game Design degree program at Full Sail University and does consultant work for many large and small companies. Previously, in addition to independent projects, he was a designer at Gameloft and Electronic Arts. He holds a Bachelor’s degree in Information Systems from Carnegie Mellon University and a Master’s degree in Modeling and Simulation from the University of Central Florida. His writings at [...] have been reposted by Kotaku, GameSetWatch, and others and have reached over two million readers.

Inhaltsverzeichnis

Introduction
Part I. Starting
Part II. Prototyping and Playtesting
Part III. Meaningful Decisions
Part IV. Game Elements
Part V. Game Theory and Rational Decision Making
Part VI. Actual Human Behavior and Games
Part VII. Game Design Tools
Part VIII. The Game Design Business
Conclusion

Details
Erscheinungsjahr: 2015
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9780134396750
ISBN-10: 0134396758
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Hiwiller, Zack
Hersteller: Pearson Education
Verantwortliche Person für die EU: Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 234 x 187 x 30 mm
Von/Mit: Zack Hiwiller
Erscheinungsdatum: 07.12.2015
Gewicht: 0,806 kg
Artikel-ID: 104380174
Über den Autor

Zack Hiwiller is a game designer, educator, and writer living in Orlando, Florida. He is a department chair for the Game Design degree program at Full Sail University and does consultant work for many large and small companies. Previously, in addition to independent projects, he was a designer at Gameloft and Electronic Arts. He holds a Bachelor’s degree in Information Systems from Carnegie Mellon University and a Master’s degree in Modeling and Simulation from the University of Central Florida. His writings at [...] have been reposted by Kotaku, GameSetWatch, and others and have reached over two million readers.

Inhaltsverzeichnis

Introduction
Part I. Starting
Part II. Prototyping and Playtesting
Part III. Meaningful Decisions
Part IV. Game Elements
Part V. Game Theory and Rational Decision Making
Part VI. Actual Human Behavior and Games
Part VII. Game Design Tools
Part VIII. The Game Design Business
Conclusion

Details
Erscheinungsjahr: 2015
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9780134396750
ISBN-10: 0134396758
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Hiwiller, Zack
Hersteller: Pearson Education
Verantwortliche Person für die EU: Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 234 x 187 x 30 mm
Von/Mit: Zack Hiwiller
Erscheinungsdatum: 07.12.2015
Gewicht: 0,806 kg
Artikel-ID: 104380174
Sicherheitshinweis