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Once Upon a Pixel
Storytelling and Worldbuilding in Video Games
Taschenbuch von Eddie Paterson (u. a.)
Sprache: Englisch

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Beschreibung

Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing on recent video game examples and new developments in VR gaming, this book is the first to explore the unique potential of storytelling in games from the perspective of authors and teachers of creative writing.

Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing on recent video game examples and new developments in VR gaming, this book is the first to explore the unique potential of storytelling in games from the perspective of authors and teachers of creative writing.

Über den Autor

Eddie Paterson is a senior lecturer in the School of Culture and Communication, University of Melbourne, where he teaches scriptwriting for performance, theatre, gaming and new media. He is the author of The Contemporary American Monologue (Bloomsbury, 2015) and Redactor (Whitmore, 2017). He has returned to gaming in recent years to discover that creative writing is challenging the relationship between gameplay and narrative design.

Timothy Williams is a writer and gamer. His Honours thesis explored authorship and player agency in Hideo Kojima's Metal Gear Solid 2: Sons of Liberty. His writing focuses primarily on the intersection between narrative and play in writing for games. He is an independent games writer currently working on expanding the creative element of his thesis into a full-length title.

Will Cordner is a writer and gamer. He has an Honours degree in Creative Writing from the University of Melbourne, for which his thesis examined the relationship between traditional and interactive storytelling in Naughty Dog's The Last of Us. He is excited to see how this relationship continues to develop in the future, and is eagerly anticipating The Last of Us Part II.

Inhaltsverzeichnis

1 Interview with Walt Williams 1

2 Interview with Brooke Maggs 17

3 Something to Fight for: The Last of Us and the Language of Linear Games 29

4 Interview with Brendan Keogh 57

5 This is Snake: The Storytelling Legacy of the Metal Gear Series 71

6 Interview with Anna Anthropy 93

7 New Horizons: Open Worlds and Storyfeel 105

8 Interview with Damon Reece 123

9 Dear Reader: Virtual Reality and the Narrative Frontier 133

10 Interview with Lincoln Davis, Tam Armstrong, and Shauna Sperry 145

11 Interview with Tomasz Bednarz 157

12 Conclusion 167

Details
Erscheinungsjahr: 2019
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781138499768
ISBN-10: 1138499765
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Paterson, Eddie
Williams, Timothy
Cordner, Will
Hersteller: Taylor & Francis Ltd
Verantwortliche Person für die EU: Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 258 x 174 x 13 mm
Von/Mit: Eddie Paterson (u. a.)
Erscheinungsdatum: 08.11.2019
Gewicht: 0,314 kg
Artikel-ID: 126511771
Über den Autor

Eddie Paterson is a senior lecturer in the School of Culture and Communication, University of Melbourne, where he teaches scriptwriting for performance, theatre, gaming and new media. He is the author of The Contemporary American Monologue (Bloomsbury, 2015) and Redactor (Whitmore, 2017). He has returned to gaming in recent years to discover that creative writing is challenging the relationship between gameplay and narrative design.

Timothy Williams is a writer and gamer. His Honours thesis explored authorship and player agency in Hideo Kojima's Metal Gear Solid 2: Sons of Liberty. His writing focuses primarily on the intersection between narrative and play in writing for games. He is an independent games writer currently working on expanding the creative element of his thesis into a full-length title.

Will Cordner is a writer and gamer. He has an Honours degree in Creative Writing from the University of Melbourne, for which his thesis examined the relationship between traditional and interactive storytelling in Naughty Dog's The Last of Us. He is excited to see how this relationship continues to develop in the future, and is eagerly anticipating The Last of Us Part II.

Inhaltsverzeichnis

1 Interview with Walt Williams 1

2 Interview with Brooke Maggs 17

3 Something to Fight for: The Last of Us and the Language of Linear Games 29

4 Interview with Brendan Keogh 57

5 This is Snake: The Storytelling Legacy of the Metal Gear Series 71

6 Interview with Anna Anthropy 93

7 New Horizons: Open Worlds and Storyfeel 105

8 Interview with Damon Reece 123

9 Dear Reader: Virtual Reality and the Narrative Frontier 133

10 Interview with Lincoln Davis, Tam Armstrong, and Shauna Sperry 145

11 Interview with Tomasz Bednarz 157

12 Conclusion 167

Details
Erscheinungsjahr: 2019
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781138499768
ISBN-10: 1138499765
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Paterson, Eddie
Williams, Timothy
Cordner, Will
Hersteller: Taylor & Francis Ltd
Verantwortliche Person für die EU: Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 258 x 174 x 13 mm
Von/Mit: Eddie Paterson (u. a.)
Erscheinungsdatum: 08.11.2019
Gewicht: 0,314 kg
Artikel-ID: 126511771
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