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Mathematics for Computer Graphics
Taschenbuch von John Vince
Sprache: Englisch

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Beschreibung
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

¿ Number sets

¿ Algebra

¿ Trigonometry

¿ Complex numbers

¿ Coordinate systems

¿ Determinants

¿ Vectors

¿ Quaternions

¿ Matrix algebra

¿ Geometric transforms

¿ Interpolation

¿ Curves and surfaces

¿ Analytic geometry

¿ Barycentric coordinates

¿ Geometric algebra

¿ Differential calculus

¿ Integral calculus

This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author¿s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

¿ Number sets

¿ Algebra

¿ Trigonometry

¿ Complex numbers

¿ Coordinate systems

¿ Determinants

¿ Vectors

¿ Quaternions

¿ Matrix algebra

¿ Geometric transforms

¿ Interpolation

¿ Curves and surfaces

¿ Analytic geometry

¿ Barycentric coordinates

¿ Geometric algebra

¿ Differential calculus

¿ Integral calculus

This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author¿s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers
Über den Autor

Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 45 books on computer graphics, computer animation, computer science and virtual reality, including the following Springer titles:

¿ Calculus for Computer Graphics, 2nd edition (2019)



¿ Mathematics for Computer Graphics, 5th edition (2017)

¿ Imaginary Mathematics for Computer Science, (2018)

¿ Foundation Mathematics for Computer Science, 2nd edition (2015)

¿ Matrix Transforms for Computer Games and Animation (2012)

¿ Expanding the Frontiers of Visual Analytics and Visualization (2012)

¿ Quaternions for Computer Graphics (2011)

¿ Rotation Transforms for Computer Graphics (2011)

¿ Geometric Algebra: An Algebraic System for Computer Animation and Games (2009)



¿ Geometric Algebra for Computer Graphics (2008)
Inhaltsverzeichnis
Preface.- Introduction.- Numbers.- Algebra.- Trigonometry.- Coordinate Systems.- Determinants.- Vectors.- Matrix Algebra.- Complex Numbers.- Geometric Transforms.- Quaternion Algebra.- Quaternions in Space.- Interpolation.- Curves and Patches.- Analytic Geometry.- Barycentric Coordinates.- Geometric Algebra.- Calculus: Derivatives.- Calculus: Integration.- Worked Examples.- Appendix A.- Appendix B.- Index.
Details
Erscheinungsjahr: 2022
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Reihe: Undergraduate Topics in Computer Science
Inhalt: xxii
564 S.
1 s/w Illustr.
300 farbige Illustr.
564 p. 301 illus.
300 illus. in color.
ISBN-13: 9781447175193
ISBN-10: 1447175190
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Vince, John
Auflage: 6th ed. 2022
Hersteller: Springer London
Undergraduate Topics in Computer Science
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 235 x 155 x 32 mm
Von/Mit: John Vince
Erscheinungsdatum: 27.04.2022
Gewicht: 0,879 kg
Artikel-ID: 121154561
Über den Autor

Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 45 books on computer graphics, computer animation, computer science and virtual reality, including the following Springer titles:

¿ Calculus for Computer Graphics, 2nd edition (2019)



¿ Mathematics for Computer Graphics, 5th edition (2017)

¿ Imaginary Mathematics for Computer Science, (2018)

¿ Foundation Mathematics for Computer Science, 2nd edition (2015)

¿ Matrix Transforms for Computer Games and Animation (2012)

¿ Expanding the Frontiers of Visual Analytics and Visualization (2012)

¿ Quaternions for Computer Graphics (2011)

¿ Rotation Transforms for Computer Graphics (2011)

¿ Geometric Algebra: An Algebraic System for Computer Animation and Games (2009)



¿ Geometric Algebra for Computer Graphics (2008)
Inhaltsverzeichnis
Preface.- Introduction.- Numbers.- Algebra.- Trigonometry.- Coordinate Systems.- Determinants.- Vectors.- Matrix Algebra.- Complex Numbers.- Geometric Transforms.- Quaternion Algebra.- Quaternions in Space.- Interpolation.- Curves and Patches.- Analytic Geometry.- Barycentric Coordinates.- Geometric Algebra.- Calculus: Derivatives.- Calculus: Integration.- Worked Examples.- Appendix A.- Appendix B.- Index.
Details
Erscheinungsjahr: 2022
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Reihe: Undergraduate Topics in Computer Science
Inhalt: xxii
564 S.
1 s/w Illustr.
300 farbige Illustr.
564 p. 301 illus.
300 illus. in color.
ISBN-13: 9781447175193
ISBN-10: 1447175190
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Vince, John
Auflage: 6th ed. 2022
Hersteller: Springer London
Undergraduate Topics in Computer Science
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 235 x 155 x 32 mm
Von/Mit: John Vince
Erscheinungsdatum: 27.04.2022
Gewicht: 0,879 kg
Artikel-ID: 121154561
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