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Nicholas Taylor is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University, USA. His work applies critical, feminist, and socio-technical perspectives to experimental and mixed-methods research with digital gaming communities.
Gerald Voorhees is Assistant Professor of Digital Culture and Communication in the Department Communication Arts at the University of Waterloo, [...] research is on games and new media as sites for the construction and contestation of identity and culture.
The first anthology to offer in-depth engagement with the internal dynamics of masculinity and male privilege in gaming cultures
Addresses the cultural, economic, and technological mechanisms through which games, and the cultures and contexts surrounding their use and production, continue to be associated with hegemonic masculinities and cis-male identities
Part of a trilogy of books addressing questions of gender, sexuality, and gaming cultures from a comprehensive, contemporary perspective
1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees
Part 1. Act Like a Man: Representations of Masculinity
2. "We're Going to Have to Do Things that Are Unthinkable": Masculinity/Games/Torture (Derek Burrill)
3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn)
4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody)
5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie)
6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel's Father Role In The Last Of Us (Mark Cruea)
7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway)
Part II. Now You're Playing with Power Tools: Gendering Assemblages
8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell)
9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford)
10. Orchestrating Difference: Representing Gender in Video Game Music (Michael Austin)
11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta)
Part III. The Right Man for the Job: Gaming and Social Futures
12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando)
13. Masculinity's New Battle Arena in International E-Sports: The Games Begin (Lily Zhu)
14. Technomasculinity and its Influence in Video Game Production (Robin Johnson)
15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess)
Erscheinungsjahr: | 2018 |
---|---|
Fachbereich: | Geisteswissenschaften allgemein |
Genre: | Geisteswissenschaften, Kunst, Musik |
Rubrik: | Geisteswissenschaften |
Medium: | Taschenbuch |
Reihe: | Palgrave Games in Context |
Inhalt: |
xix
291 S. 4 s/w Illustr. 8 farbige Illustr. 291 p. 12 illus. 8 illus. in color. |
ISBN-13: | 9783319905808 |
ISBN-10: | 3319905805 |
Sprache: | Englisch |
Herstellernummer: | 978-3-319-90580-8 |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Taylor, Nicholas
Voorhees, Gerald |
Redaktion: |
Voorhees, Gerald
Taylor, Nicholas |
Herausgeber: | Nicholas Taylor/Gerald Voorhees |
Auflage: | 1st ed. 2018 |
Hersteller: |
Springer International Publishing
Springer International Publishing AG Palgrave Games in Context |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 235 x 155 x 17 mm |
Von/Mit: | Gerald Voorhees (u. a.) |
Erscheinungsdatum: | 12.10.2018 |
Gewicht: | 0,476 kg |
Nicholas Taylor is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University, USA. His work applies critical, feminist, and socio-technical perspectives to experimental and mixed-methods research with digital gaming communities.
Gerald Voorhees is Assistant Professor of Digital Culture and Communication in the Department Communication Arts at the University of Waterloo, [...] research is on games and new media as sites for the construction and contestation of identity and culture.
The first anthology to offer in-depth engagement with the internal dynamics of masculinity and male privilege in gaming cultures
Addresses the cultural, economic, and technological mechanisms through which games, and the cultures and contexts surrounding their use and production, continue to be associated with hegemonic masculinities and cis-male identities
Part of a trilogy of books addressing questions of gender, sexuality, and gaming cultures from a comprehensive, contemporary perspective
1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees
Part 1. Act Like a Man: Representations of Masculinity
2. "We're Going to Have to Do Things that Are Unthinkable": Masculinity/Games/Torture (Derek Burrill)
3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn)
4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody)
5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie)
6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel's Father Role In The Last Of Us (Mark Cruea)
7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway)
Part II. Now You're Playing with Power Tools: Gendering Assemblages
8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell)
9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford)
10. Orchestrating Difference: Representing Gender in Video Game Music (Michael Austin)
11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta)
Part III. The Right Man for the Job: Gaming and Social Futures
12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando)
13. Masculinity's New Battle Arena in International E-Sports: The Games Begin (Lily Zhu)
14. Technomasculinity and its Influence in Video Game Production (Robin Johnson)
15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess)
Erscheinungsjahr: | 2018 |
---|---|
Fachbereich: | Geisteswissenschaften allgemein |
Genre: | Geisteswissenschaften, Kunst, Musik |
Rubrik: | Geisteswissenschaften |
Medium: | Taschenbuch |
Reihe: | Palgrave Games in Context |
Inhalt: |
xix
291 S. 4 s/w Illustr. 8 farbige Illustr. 291 p. 12 illus. 8 illus. in color. |
ISBN-13: | 9783319905808 |
ISBN-10: | 3319905805 |
Sprache: | Englisch |
Herstellernummer: | 978-3-319-90580-8 |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Taylor, Nicholas
Voorhees, Gerald |
Redaktion: |
Voorhees, Gerald
Taylor, Nicholas |
Herausgeber: | Nicholas Taylor/Gerald Voorhees |
Auflage: | 1st ed. 2018 |
Hersteller: |
Springer International Publishing
Springer International Publishing AG Palgrave Games in Context |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 235 x 155 x 17 mm |
Von/Mit: | Gerald Voorhees (u. a.) |
Erscheinungsdatum: | 12.10.2018 |
Gewicht: | 0,476 kg |