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Masculinities in Play
Taschenbuch von Gerald Voorhees (u. a.)
Sprache: Englisch

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Beschreibung
This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity¿including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism¿and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of ¿fixing¿ games and gaming cultures on those at its margins¿women, LGBTQ, and people of color¿this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.
This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity¿including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism¿and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of ¿fixing¿ games and gaming cultures on those at its margins¿women, LGBTQ, and people of color¿this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.
Über den Autor

Nicholas Taylor is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University, USA. His work applies critical, feminist, and socio-technical perspectives to experimental and mixed-methods research with digital gaming communities.

Gerald Voorhees is Assistant Professor of Digital Culture and Communication in the Department Communication Arts at the University of Waterloo, [...] research is on games and new media as sites for the construction and contestation of identity and culture.

Zusammenfassung

The first anthology to offer in-depth engagement with the internal dynamics of masculinity and male privilege in gaming cultures

Addresses the cultural, economic, and technological mechanisms through which games, and the cultures and contexts surrounding their use and production, continue to be associated with hegemonic masculinities and cis-male identities

Part of a trilogy of books addressing questions of gender, sexuality, and gaming cultures from a comprehensive, contemporary perspective

Inhaltsverzeichnis

1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees

Part 1. Act Like a Man: Representations of Masculinity

2. "We're Going to Have to Do Things that Are Unthinkable": Masculinity/Games/Torture (Derek Burrill)

3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn)



4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody)

5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie)

6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel's Father Role In The Last Of Us (Mark Cruea)

7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway)

Part II. Now You're Playing with Power Tools: Gendering Assemblages

8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell)

9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford)

10. Orchestrating Difference: Representing Gender in Video Game Music (Michael Austin)

11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta)

Part III. The Right Man for the Job: Gaming and Social Futures

12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando)

13. Masculinity's New Battle Arena in International E-Sports: The Games Begin (Lily Zhu)

14. Technomasculinity and its Influence in Video Game Production (Robin Johnson)

15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess)

Details
Erscheinungsjahr: 2018
Fachbereich: Geisteswissenschaften allgemein
Genre: Geisteswissenschaften, Kunst, Musik
Rubrik: Geisteswissenschaften
Medium: Taschenbuch
Reihe: Palgrave Games in Context
Inhalt: xix
291 S.
4 s/w Illustr.
8 farbige Illustr.
291 p. 12 illus.
8 illus. in color.
ISBN-13: 9783319905808
ISBN-10: 3319905805
Sprache: Englisch
Herstellernummer: 978-3-319-90580-8
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Taylor, Nicholas
Voorhees, Gerald
Redaktion: Voorhees, Gerald
Taylor, Nicholas
Herausgeber: Nicholas Taylor/Gerald Voorhees
Auflage: 1st ed. 2018
Hersteller: Springer International Publishing
Springer International Publishing AG
Palgrave Games in Context
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 235 x 155 x 17 mm
Von/Mit: Gerald Voorhees (u. a.)
Erscheinungsdatum: 12.10.2018
Gewicht: 0,476 kg
Artikel-ID: 112940452
Über den Autor

Nicholas Taylor is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University, USA. His work applies critical, feminist, and socio-technical perspectives to experimental and mixed-methods research with digital gaming communities.

Gerald Voorhees is Assistant Professor of Digital Culture and Communication in the Department Communication Arts at the University of Waterloo, [...] research is on games and new media as sites for the construction and contestation of identity and culture.

Zusammenfassung

The first anthology to offer in-depth engagement with the internal dynamics of masculinity and male privilege in gaming cultures

Addresses the cultural, economic, and technological mechanisms through which games, and the cultures and contexts surrounding their use and production, continue to be associated with hegemonic masculinities and cis-male identities

Part of a trilogy of books addressing questions of gender, sexuality, and gaming cultures from a comprehensive, contemporary perspective

Inhaltsverzeichnis

1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees

Part 1. Act Like a Man: Representations of Masculinity

2. "We're Going to Have to Do Things that Are Unthinkable": Masculinity/Games/Torture (Derek Burrill)

3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn)



4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody)

5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie)

6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel's Father Role In The Last Of Us (Mark Cruea)

7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway)

Part II. Now You're Playing with Power Tools: Gendering Assemblages

8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell)

9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford)

10. Orchestrating Difference: Representing Gender in Video Game Music (Michael Austin)

11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta)

Part III. The Right Man for the Job: Gaming and Social Futures

12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando)

13. Masculinity's New Battle Arena in International E-Sports: The Games Begin (Lily Zhu)

14. Technomasculinity and its Influence in Video Game Production (Robin Johnson)

15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess)

Details
Erscheinungsjahr: 2018
Fachbereich: Geisteswissenschaften allgemein
Genre: Geisteswissenschaften, Kunst, Musik
Rubrik: Geisteswissenschaften
Medium: Taschenbuch
Reihe: Palgrave Games in Context
Inhalt: xix
291 S.
4 s/w Illustr.
8 farbige Illustr.
291 p. 12 illus.
8 illus. in color.
ISBN-13: 9783319905808
ISBN-10: 3319905805
Sprache: Englisch
Herstellernummer: 978-3-319-90580-8
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Taylor, Nicholas
Voorhees, Gerald
Redaktion: Voorhees, Gerald
Taylor, Nicholas
Herausgeber: Nicholas Taylor/Gerald Voorhees
Auflage: 1st ed. 2018
Hersteller: Springer International Publishing
Springer International Publishing AG
Palgrave Games in Context
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 235 x 155 x 17 mm
Von/Mit: Gerald Voorhees (u. a.)
Erscheinungsdatum: 12.10.2018
Gewicht: 0,476 kg
Artikel-ID: 112940452
Sicherheitshinweis