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Learn Java the Easy Way 
A Hands-On Introduction to Programming
Taschenbuch von Bryson Payne
Sprache: Englisch

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Beschreibung
Java is the world's most popular programming language, but it's known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away.

You'll start by familiarizing yourself with JShell, Java's interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you'll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps.

As you build these apps, you'll learn how to:
-Perform calculations, manipulate text strings, and generate random colors
-Use conditions, loops, and methods to make your programs responsive and concise
-Create functions to reuse code and save time
-Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders
-Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes

If you've been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.
Java is the world's most popular programming language, but it's known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away.

You'll start by familiarizing yourself with JShell, Java's interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you'll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps.

As you build these apps, you'll learn how to:
-Perform calculations, manipulate text strings, and generate random colors
-Use conditions, loops, and methods to make your programs responsive and concise
-Create functions to reuse code and save time
-Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders
-Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes

If you've been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.
Über den Autor
Bryson Payne
Inhaltsverzeichnis
Introduction
Chapter 1: Getting to Know Java with JShell
Chapter 2: Build a Hi-Lo Guessing Game App!
Chapter 3: Creating a GUI for Our Guessing Game
Chapter 4: Creating Your First Android App
Chapter 5: Deciphering Secret Messages
Chapter 6: Creating Advanced GUIs and Sharing Your App
Chapter 7: Make a Secret Messages App to Share with Friends!
Chapter 8: Draw Colorful, Object-Oriented Bubbles with Your Mouse!
Chapter 9: Adding Animation and Collision Detection with Timers
Chapter 10: Making BubbleDraw a Multi-Touch Android App

Appendix A: Saving High Scores, Creating Settings Menus, and Sending Messages on Android
Appendix B: Debugging
Glossary
Solutions (online)
Details
Erscheinungsjahr: 2017
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781593278052
ISBN-10: 1593278055
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Payne, Bryson
Hersteller: Random House LLC US
No Starch Press
Verantwortliche Person für die EU: Springer Fachmedien Wiesbaden GmbH, Postfach:15 46, D-65189 Wiesbaden, info@bod.de
Maße: 233 x 177 x 25 mm
Von/Mit: Bryson Payne
Erscheinungsdatum: 17.10.2017
Gewicht: 0,521 kg
Artikel-ID: 108787041
Über den Autor
Bryson Payne
Inhaltsverzeichnis
Introduction
Chapter 1: Getting to Know Java with JShell
Chapter 2: Build a Hi-Lo Guessing Game App!
Chapter 3: Creating a GUI for Our Guessing Game
Chapter 4: Creating Your First Android App
Chapter 5: Deciphering Secret Messages
Chapter 6: Creating Advanced GUIs and Sharing Your App
Chapter 7: Make a Secret Messages App to Share with Friends!
Chapter 8: Draw Colorful, Object-Oriented Bubbles with Your Mouse!
Chapter 9: Adding Animation and Collision Detection with Timers
Chapter 10: Making BubbleDraw a Multi-Touch Android App

Appendix A: Saving High Scores, Creating Settings Menus, and Sending Messages on Android
Appendix B: Debugging
Glossary
Solutions (online)
Details
Erscheinungsjahr: 2017
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781593278052
ISBN-10: 1593278055
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Payne, Bryson
Hersteller: Random House LLC US
No Starch Press
Verantwortliche Person für die EU: Springer Fachmedien Wiesbaden GmbH, Postfach:15 46, D-65189 Wiesbaden, info@bod.de
Maße: 233 x 177 x 25 mm
Von/Mit: Bryson Payne
Erscheinungsdatum: 17.10.2017
Gewicht: 0,521 kg
Artikel-ID: 108787041
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