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Introduction to Python for Kids
Learn Python the Fun Way by Completing Activities and Solving Puzzles
Taschenbuch von Aarthi Elumalai
Sprache: Englisch

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Beschreibung
Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then yoüve come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way.

Yes, there¿ll be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book yoüll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so yoüll never get bored. Once you get the fundamentals down, yoüll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and yoüll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!).

There are also four capstone projects at the end of the book that convert everything yoüve learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! Yoüll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how yoüve arrived at the logic. Yoüll develop strong problem solving skills that¿ll help you create future projects on your own.

There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the ¿most likely to succeed¿ kid in your grade while having the most fun getting there!

What You'll Learn

Gain a gentle, but thorough introduction into the world of programming and Python
Create programs and solve problems with core Python concepts
Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter, and Pygame
Develop programming skills while doing the puzzles and activities described in the book
Who This Book Is For
Kids 8 years and above.
Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then yoüve come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way.

Yes, there¿ll be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book yoüll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so yoüll never get bored. Once you get the fundamentals down, yoüll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and yoüll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!).

There are also four capstone projects at the end of the book that convert everything yoüve learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! Yoüll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how yoüve arrived at the logic. Yoüll develop strong problem solving skills that¿ll help you create future projects on your own.

There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the ¿most likely to succeed¿ kid in your grade while having the most fun getting there!

What You'll Learn

Gain a gentle, but thorough introduction into the world of programming and Python
Create programs and solve problems with core Python concepts
Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter, and Pygame
Develop programming skills while doing the puzzles and activities described in the book
Who This Book Is For
Kids 8 years and above.
Über den Autor

Aarthi Elumalai is a programmer, educator, entrepreneur, and innovator. She has a Bachelor of Engineering degree in Computer Science from Anna University, Chennai.

Since then, she has managed a team of programmers and worked with 100s of clients. She is also launched a dozen web apps, plugins and software that are being used by thousands of customers online.

She has over 15 years of experience in programming. She started coding in Basics at the age of 12, but her love for programming took root when she came across C programming at the age of 15.

She is the founder of DigiFisk, an E-learning platform that has more than 60,000 students all over the world. Her courses are well-received by the masses, and her unique, project-based approach is a refreshing change to many. She teaches the complex world of programming by solving a ton of practical exercises and puzzles along the way. Her courses and books always come with hands-on training in creating realworld projects using the knowledge learned so her students get better equipped for the real world.



When she is not working on her next course or book, you'll see her researching her next product idea and refining her existing products. She is currently committed to bringing the sheer power of artificial intelligence to make life easier for small business owners.
Zusammenfassung

Aims to keep kids interested in Python while teaching them core problem solving skills through mini projects

Every topic comes with a fun activity to illustrate how the concept works

Introduces Turtle at the start so readers can create colorful mini projects throughout the book

Inhaltsverzeichnis

Chapter 1. Did You Know?.- Chapter 2. Let's Install Python.- Chapter 3. Your First Python Program.- Chapter 4. Python Loves Numbers.- Chapter 5. Let's Play With Our Numbers.- Chapter 6. Draw Cool Stuff with Turtle.- Chapter 7. A Turtle Deep Dive.- Chapter 8. Play with Letters and Words.- Chapter 9. Follow My Command! . Chapter 10. Automate a Little.- Chapter 11. Lots and Lots of Information.- Chapter 12. Fun Mini Projects Galore.- Chapter 13. Automate with Functions.- Chapter 14. Let's Create Real World Objects.- Chapter 15. Python and Files.- Chapter 16. Create Cool apps with TKinter.-Chapter 17. Tic Tac Toe Game with Tkinter .- Chapter 18. Project: Paint App with Tkinter.- Chapter 19. Project: Snake Game with Turtle .- Chapter 20. Become a Game Developer with PyGame.- Chapter 21. Project: Space Shooters Game with PyGame.- Chapter 22. Web Development with Python.- Chapter 23. More Mini Projects.- Chapter 24. What's Next?.

Details
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xxvi
552 S.
252 s/w Illustr.
552 p. 252 illus.
ISBN-13: 9781484268117
ISBN-10: 1484268113
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Elumalai, Aarthi
Hersteller: APRESS
Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com
Maße: 235 x 155 x 30 mm
Von/Mit: Aarthi Elumalai
Erscheinungsdatum: 12.06.2021
Gewicht: 0,867 kg
Artikel-ID: 119377988
Über den Autor

Aarthi Elumalai is a programmer, educator, entrepreneur, and innovator. She has a Bachelor of Engineering degree in Computer Science from Anna University, Chennai.

Since then, she has managed a team of programmers and worked with 100s of clients. She is also launched a dozen web apps, plugins and software that are being used by thousands of customers online.

She has over 15 years of experience in programming. She started coding in Basics at the age of 12, but her love for programming took root when she came across C programming at the age of 15.

She is the founder of DigiFisk, an E-learning platform that has more than 60,000 students all over the world. Her courses are well-received by the masses, and her unique, project-based approach is a refreshing change to many. She teaches the complex world of programming by solving a ton of practical exercises and puzzles along the way. Her courses and books always come with hands-on training in creating realworld projects using the knowledge learned so her students get better equipped for the real world.



When she is not working on her next course or book, you'll see her researching her next product idea and refining her existing products. She is currently committed to bringing the sheer power of artificial intelligence to make life easier for small business owners.
Zusammenfassung

Aims to keep kids interested in Python while teaching them core problem solving skills through mini projects

Every topic comes with a fun activity to illustrate how the concept works

Introduces Turtle at the start so readers can create colorful mini projects throughout the book

Inhaltsverzeichnis

Chapter 1. Did You Know?.- Chapter 2. Let's Install Python.- Chapter 3. Your First Python Program.- Chapter 4. Python Loves Numbers.- Chapter 5. Let's Play With Our Numbers.- Chapter 6. Draw Cool Stuff with Turtle.- Chapter 7. A Turtle Deep Dive.- Chapter 8. Play with Letters and Words.- Chapter 9. Follow My Command! . Chapter 10. Automate a Little.- Chapter 11. Lots and Lots of Information.- Chapter 12. Fun Mini Projects Galore.- Chapter 13. Automate with Functions.- Chapter 14. Let's Create Real World Objects.- Chapter 15. Python and Files.- Chapter 16. Create Cool apps with TKinter.-Chapter 17. Tic Tac Toe Game with Tkinter .- Chapter 18. Project: Paint App with Tkinter.- Chapter 19. Project: Snake Game with Turtle .- Chapter 20. Become a Game Developer with PyGame.- Chapter 21. Project: Space Shooters Game with PyGame.- Chapter 22. Web Development with Python.- Chapter 23. More Mini Projects.- Chapter 24. What's Next?.

Details
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xxvi
552 S.
252 s/w Illustr.
552 p. 252 illus.
ISBN-13: 9781484268117
ISBN-10: 1484268113
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Elumalai, Aarthi
Hersteller: APRESS
Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com
Maße: 235 x 155 x 30 mm
Von/Mit: Aarthi Elumalai
Erscheinungsdatum: 12.06.2021
Gewicht: 0,867 kg
Artikel-ID: 119377988
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