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Build immersive game experiences using the new Unity 2020 features with this practical guide
Key Features
Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more
Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation
Get started with building augmented reality experience using Unity's AR Foundation
Book Description
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.
With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.
By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
What you will learn
Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI
Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline
Implement postprocessing to increase graphics quality with full-screen effects
Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
Add animations to your game using the Animator, Cinemachine, and Timeline
Implement game artificial intelligence (AI) to control character behavior
Detect and fix optimization issues using profilers and batching
Who this book is for
This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.
Key Features
Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more
Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation
Get started with building augmented reality experience using Unity's AR Foundation
Book Description
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.
With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.
By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
What you will learn
Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI
Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline
Implement postprocessing to increase graphics quality with full-screen effects
Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
Add animations to your game using the Animator, Cinemachine, and Timeline
Implement game artificial intelligence (AI) to control character behavior
Detect and fix optimization issues using profilers and batching
Who this book is for
This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.
Build immersive game experiences using the new Unity 2020 features with this practical guide
Key Features
Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more
Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation
Get started with building augmented reality experience using Unity's AR Foundation
Book Description
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.
With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.
By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
What you will learn
Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI
Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline
Implement postprocessing to increase graphics quality with full-screen effects
Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
Add animations to your game using the Animator, Cinemachine, and Timeline
Implement game artificial intelligence (AI) to control character behavior
Detect and fix optimization issues using profilers and batching
Who this book is for
This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.
Key Features
Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more
Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation
Get started with building augmented reality experience using Unity's AR Foundation
Book Description
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.
With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.
By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
What you will learn
Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI
Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline
Implement postprocessing to increase graphics quality with full-screen effects
Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
Add animations to your game using the Animator, Cinemachine, and Timeline
Implement game artificial intelligence (AI) to control character behavior
Detect and fix optimization issues using profilers and batching
Who this book is for
This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.
Über den Autor
Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Details
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781838642006 |
ISBN-10: | 1838642005 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Borromeo, Nicolas Alejandro |
Hersteller: | Packt Publishing |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 235 x 191 x 32 mm |
Von/Mit: | Nicolas Alejandro Borromeo |
Erscheinungsdatum: | 27.07.2020 |
Gewicht: | 1,068 kg |
Über den Autor
Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Details
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781838642006 |
ISBN-10: | 1838642005 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Borromeo, Nicolas Alejandro |
Hersteller: | Packt Publishing |
Verantwortliche Person für die EU: | Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de |
Maße: | 235 x 191 x 32 mm |
Von/Mit: | Nicolas Alejandro Borromeo |
Erscheinungsdatum: | 27.07.2020 |
Gewicht: | 1,068 kg |
Sicherheitshinweis