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Graphics Shaders
Theory and Practice, Second Edition
Buch von Mike Bailey (u. a.)
Sprache: Englisch

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Beschreibung
This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.
This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.
Über den Autor

Mike Bailey is a professor of computer science at Oregon State University. Dr. Bailey is a member of ACM, SIGGRAPH, IEEE, ASME. He earned a Ph.D. in computer graphics and computer aided design from Purdue University. His areas of interest include scientific visualization, high performance computer graphics, GPU programming, solid freeform fabrication, geometric modeling, and computer aided design and analysis.

Steve Cunningham is a professor emeritus of computer science at California State University Stanislaus. A member of ACM SIGGRAPH, ACM SIGCSE, and Eurographics, he has been actively engaged in computer graphics education for many years.

Inhaltsverzeichnis

The Fixed-Function Graphics Pipeline. OpenGL Shader Evolution. Fundamental Shader Concepts. Using glman. The GLSL Shader Language. Lighting. Vertex Shaders. Fragment Shaders and Surface Appearance. Surface Textures in the Fragment Shader. Noise. Image Manipulation with Shaders. Geometry Shader Concepts and Examples. Tessellation Shaders. The GLSL API. Using Shaders for Scientific Visualization. Serious Fun. Appendices. References. Index.

Details
Erscheinungsjahr: 2011
Fachbereich: EDV
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Thema: Lexika
Medium: Buch
ISBN-13: 9781568814346
ISBN-10: 1568814348
Sprache: Englisch
Einband: Gebunden
Autor: Bailey, Mike
Cunningham, Steve
Auflage: 2nd edition
Hersteller: CRC Press
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Maße: 249 x 205 x 28 mm
Von/Mit: Mike Bailey (u. a.)
Erscheinungsdatum: 08.11.2011
Gewicht: 1,226 kg
Artikel-ID: 121037740
Über den Autor

Mike Bailey is a professor of computer science at Oregon State University. Dr. Bailey is a member of ACM, SIGGRAPH, IEEE, ASME. He earned a Ph.D. in computer graphics and computer aided design from Purdue University. His areas of interest include scientific visualization, high performance computer graphics, GPU programming, solid freeform fabrication, geometric modeling, and computer aided design and analysis.

Steve Cunningham is a professor emeritus of computer science at California State University Stanislaus. A member of ACM SIGGRAPH, ACM SIGCSE, and Eurographics, he has been actively engaged in computer graphics education for many years.

Inhaltsverzeichnis

The Fixed-Function Graphics Pipeline. OpenGL Shader Evolution. Fundamental Shader Concepts. Using glman. The GLSL Shader Language. Lighting. Vertex Shaders. Fragment Shaders and Surface Appearance. Surface Textures in the Fragment Shader. Noise. Image Manipulation with Shaders. Geometry Shader Concepts and Examples. Tessellation Shaders. The GLSL API. Using Shaders for Scientific Visualization. Serious Fun. Appendices. References. Index.

Details
Erscheinungsjahr: 2011
Fachbereich: EDV
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Thema: Lexika
Medium: Buch
ISBN-13: 9781568814346
ISBN-10: 1568814348
Sprache: Englisch
Einband: Gebunden
Autor: Bailey, Mike
Cunningham, Steve
Auflage: 2nd edition
Hersteller: CRC Press
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Maße: 249 x 205 x 28 mm
Von/Mit: Mike Bailey (u. a.)
Erscheinungsdatum: 08.11.2011
Gewicht: 1,226 kg
Artikel-ID: 121037740
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