Zum Hauptinhalt springen
Dekorationsartikel gehören nicht zum Leistungsumfang.
Gaming SEL
Games as Transformational to Social and Emotional Learning
Taschenbuch von Matthew Farber
Sprache: Englisch

37,70 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Lieferzeit 4-7 Werktage

Kategorien:
Beschreibung
Games enable children to practice emotions in spaces that are free from actualized consequences. With thoughtful guidance, games can help children manage emotions, perspective-take, demonstrate empathic concern, and exhibit prosocial behaviors.

Emerging research suggests that these competencies¿also known as social and emotional learning (SEL) skills¿are, in fact, teachable. In Gaming SEL: Games as Transformational to Social and Emotional Learning, Matthew Farber investigates the rich opportunities games have in supporting SEL skill development. Experts from the fields of education, game development, and SEL¿including folks from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, and UNESCO MGIEP¿share advice.

Games themselves cannot be responsible for children¿s learning. Having a supportive educator or caregiver guiding experiences can be crucial. This book also includes recommendations for embedding games in classrooms in ways that support meaningful SEL skill development. Regardless of your experience, content area, or grade level, this book is for you!
Games enable children to practice emotions in spaces that are free from actualized consequences. With thoughtful guidance, games can help children manage emotions, perspective-take, demonstrate empathic concern, and exhibit prosocial behaviors.

Emerging research suggests that these competencies¿also known as social and emotional learning (SEL) skills¿are, in fact, teachable. In Gaming SEL: Games as Transformational to Social and Emotional Learning, Matthew Farber investigates the rich opportunities games have in supporting SEL skill development. Experts from the fields of education, game development, and SEL¿including folks from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, and UNESCO MGIEP¿share advice.

Games themselves cannot be responsible for children¿s learning. Having a supportive educator or caregiver guiding experiences can be crucial. This book also includes recommendations for embedding games in classrooms in ways that support meaningful SEL skill development. Regardless of your experience, content area, or grade level, this book is for you!
Über den Autor
Matthew Farber, Ed.D. is an assistant professor at the University of Northern Colorado, where he directs the Gaming SEL Lab. He has been invited to the White House, authored several books and papers, and is a frequent collaborator with UNESCO MGIEP and Games for Change.
Inhaltsverzeichnis

Foreword: Anantha Kumar Duraiappah, Founding Director, UNESCO MGIEP - List of Figures - Acknowledgments - Introduction - About This Book - Links, Lessons, and Games - References - How Mister Rogers Taught Us to Feel - An Exploration of Social and Emotional Learning - How Games Give Players "The Feels" - Empathy Games - Mindful, Kind, and Compassionate - Ethics, Perspective- Taking, and Teen Identity - Co-op Play, Teamwork, and Relationship Skills - How Making Games Supports Self-Awareness - Index.

Details
Erscheinungsjahr: 2021
Fachbereich: Allgemeines
Genre: Erziehung & Bildung, Importe
Rubrik: Sozialwissenschaften
Thema: Lexika
Medium: Taschenbuch
Inhalt: 220 S.
ISBN-13: 9781433185953
ISBN-10: 1433185954
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Farber, Matthew
Hersteller: Peter Lang
Peter Lang Publishing Inc.
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, bod@bod.de
Maße: 225 x 150 x 13 mm
Von/Mit: Matthew Farber
Erscheinungsdatum: 23.06.2021
Gewicht: 0,316 kg
Artikel-ID: 119709997
Über den Autor
Matthew Farber, Ed.D. is an assistant professor at the University of Northern Colorado, where he directs the Gaming SEL Lab. He has been invited to the White House, authored several books and papers, and is a frequent collaborator with UNESCO MGIEP and Games for Change.
Inhaltsverzeichnis

Foreword: Anantha Kumar Duraiappah, Founding Director, UNESCO MGIEP - List of Figures - Acknowledgments - Introduction - About This Book - Links, Lessons, and Games - References - How Mister Rogers Taught Us to Feel - An Exploration of Social and Emotional Learning - How Games Give Players "The Feels" - Empathy Games - Mindful, Kind, and Compassionate - Ethics, Perspective- Taking, and Teen Identity - Co-op Play, Teamwork, and Relationship Skills - How Making Games Supports Self-Awareness - Index.

Details
Erscheinungsjahr: 2021
Fachbereich: Allgemeines
Genre: Erziehung & Bildung, Importe
Rubrik: Sozialwissenschaften
Thema: Lexika
Medium: Taschenbuch
Inhalt: 220 S.
ISBN-13: 9781433185953
ISBN-10: 1433185954
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Farber, Matthew
Hersteller: Peter Lang
Peter Lang Publishing Inc.
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, bod@bod.de
Maße: 225 x 150 x 13 mm
Von/Mit: Matthew Farber
Erscheinungsdatum: 23.06.2021
Gewicht: 0,316 kg
Artikel-ID: 119709997
Sicherheitshinweis