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Englisch
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Beschreibung
Understanding Gamification and Game-Based Learning: Provide a comprehensive overview of the concepts of gamification and game-based learning, including their definitions, principles, and applications in various educational settings. Theoretical Foundations: Explore the theoretical frameworks underpinning gamification and game-based learning, including motivation theory, cognitive psychology, and learning theories such as constructivism and experiential learning. Design Principles: Offer practical guidance on designing and implementing gamified learning experiences and educational games, covering topics such as game mechanics, narrative design, feedback mechanisms, and player engagement strategies. Integration into Curriculum: Discuss strategies for integrating gamification and game-based learning into educational curricula across different subjects and grade levels, with examples of successful implementations and best practices. Assessment and Evaluation: Address issues related to assessing learning outcomes and evaluating the effectiveness of gamified learning experiences and educational games, including methods for measuring engagement, motivation, and learning gains.
Understanding Gamification and Game-Based Learning: Provide a comprehensive overview of the concepts of gamification and game-based learning, including their definitions, principles, and applications in various educational settings. Theoretical Foundations: Explore the theoretical frameworks underpinning gamification and game-based learning, including motivation theory, cognitive psychology, and learning theories such as constructivism and experiential learning. Design Principles: Offer practical guidance on designing and implementing gamified learning experiences and educational games, covering topics such as game mechanics, narrative design, feedback mechanisms, and player engagement strategies. Integration into Curriculum: Discuss strategies for integrating gamification and game-based learning into educational curricula across different subjects and grade levels, with examples of successful implementations and best practices. Assessment and Evaluation: Address issues related to assessing learning outcomes and evaluating the effectiveness of gamified learning experiences and educational games, including methods for measuring engagement, motivation, and learning gains.
Details
Erscheinungsjahr: | 2025 |
---|---|
Fachbereich: | EDV |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Buch |
ISBN-13: | 9781787153127 |
ISBN-10: | 1787153126 |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: |
Molosi, Keneilwe
Mejia, Camilo |
Hersteller: | Kruger Brentt Publisher UK. LTD. |
Verantwortliche Person für die EU: | Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 260 x 183 x 24 mm |
Von/Mit: | Keneilwe Molosi (u. a.) |
Erscheinungsdatum: | 01.01.2025 |
Gewicht: | 0,876 kg |
Details
Erscheinungsjahr: | 2025 |
---|---|
Fachbereich: | EDV |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Buch |
ISBN-13: | 9781787153127 |
ISBN-10: | 1787153126 |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: |
Molosi, Keneilwe
Mejia, Camilo |
Hersteller: | Kruger Brentt Publisher UK. LTD. |
Verantwortliche Person für die EU: | Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 260 x 183 x 24 mm |
Von/Mit: | Keneilwe Molosi (u. a.) |
Erscheinungsdatum: | 01.01.2025 |
Gewicht: | 0,876 kg |
Sicherheitshinweis