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Kishonna L. Gray is an assistant professor in the Department of Gender and Women's Studies and Communication at the University of Illinois at Chicago, USA. She is also a faculty associate at the Berkman Klein Center for Internet and Society at Harvard University, USA.
Gerald Voorhees is Assistant Professor of Digital Culture and Communication in the Department of Communication Arts at the University of Waterloo, [...] research is on games and new media as sites for the construction and contestation of identity and culture.
Emma Vossen is an award-winning public speaker and writer with a PhD from the University of Waterloo, Canada. She served as Editor-in-Chief of game studies publication First Person Scholar and her research about gender and games was the focus of a nationally broadcast CBC Radio documentary.
Addresses how controversies such as #GamerGate and #TakeBackTheTech reveal continuing struggles in the area of gender equity
Curates feminist scholarship by both established and emerging researchers from diverse disciplinary backgrounds to explore the intersection of women's studies and game studies
Part of a trilogy of books addressing questions of gender, sexuality, and gaming cultures from a comprehensive, contemporary perspective
1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees).- 2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox).- 3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita).- 4. "From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva).- 5. The Magnificent Memory Machine: The Nancy Drew Series and Women's History (Robyn Hope).- 6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy).- 7. Women's Experiences on the Path to Game Development (Johanna Weststar & Marie-Josée Legault).- 8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe).- 9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Gonçalves, Alessandra Maia, Julia Silveira, and Simone Evangelista).- 10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit).- 11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski).- 12. The Magic Circle and Consent in Gaming Practices (Emma Vossen).- 13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish).- 14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings).- 15. Feminism and Gameplay Performance (Emma Westecott).
Erscheinungsjahr: | 2018 |
---|---|
Fachbereich: | Geisteswissenschaften allgemein |
Genre: | Geisteswissenschaften, Kunst, Musik |
Rubrik: | Geisteswissenschaften |
Medium: | Taschenbuch |
Inhalt: |
xvi
271 S. 1 s/w Illustr. 21 farbige Illustr. 271 p. 22 illus. 21 illus. in color. |
ISBN-13: | 9783319905389 |
ISBN-10: | 3319905384 |
Sprache: | Englisch |
Herstellernummer: | 978-3-319-90538-9 |
Einband: | Kartoniert / Broschiert |
Autor: |
Gray, Kishonna L.
Voorhees, Gerald Vossen, Emma |
Redaktion: |
Gray, Kishonna L.
Vossen, Emma Voorhees, Gerald |
Herausgeber: | Kishonna L Gray/Gerald Voorhees/Emma Vossen |
Auflage: | 1st edition 2018 |
Hersteller: | Springer International Publishing |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 16 mm |
Von/Mit: | Kishonna L. Gray (u. a.) |
Erscheinungsdatum: | 10.10.2018 |
Gewicht: | 0,441 kg |
Kishonna L. Gray is an assistant professor in the Department of Gender and Women's Studies and Communication at the University of Illinois at Chicago, USA. She is also a faculty associate at the Berkman Klein Center for Internet and Society at Harvard University, USA.
Gerald Voorhees is Assistant Professor of Digital Culture and Communication in the Department of Communication Arts at the University of Waterloo, [...] research is on games and new media as sites for the construction and contestation of identity and culture.
Emma Vossen is an award-winning public speaker and writer with a PhD from the University of Waterloo, Canada. She served as Editor-in-Chief of game studies publication First Person Scholar and her research about gender and games was the focus of a nationally broadcast CBC Radio documentary.
Addresses how controversies such as #GamerGate and #TakeBackTheTech reveal continuing struggles in the area of gender equity
Curates feminist scholarship by both established and emerging researchers from diverse disciplinary backgrounds to explore the intersection of women's studies and game studies
Part of a trilogy of books addressing questions of gender, sexuality, and gaming cultures from a comprehensive, contemporary perspective
1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees).- 2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox).- 3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita).- 4. "From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva).- 5. The Magnificent Memory Machine: The Nancy Drew Series and Women's History (Robyn Hope).- 6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy).- 7. Women's Experiences on the Path to Game Development (Johanna Weststar & Marie-Josée Legault).- 8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe).- 9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Gonçalves, Alessandra Maia, Julia Silveira, and Simone Evangelista).- 10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit).- 11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski).- 12. The Magic Circle and Consent in Gaming Practices (Emma Vossen).- 13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish).- 14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings).- 15. Feminism and Gameplay Performance (Emma Westecott).
Erscheinungsjahr: | 2018 |
---|---|
Fachbereich: | Geisteswissenschaften allgemein |
Genre: | Geisteswissenschaften, Kunst, Musik |
Rubrik: | Geisteswissenschaften |
Medium: | Taschenbuch |
Inhalt: |
xvi
271 S. 1 s/w Illustr. 21 farbige Illustr. 271 p. 22 illus. 21 illus. in color. |
ISBN-13: | 9783319905389 |
ISBN-10: | 3319905384 |
Sprache: | Englisch |
Herstellernummer: | 978-3-319-90538-9 |
Einband: | Kartoniert / Broschiert |
Autor: |
Gray, Kishonna L.
Voorhees, Gerald Vossen, Emma |
Redaktion: |
Gray, Kishonna L.
Vossen, Emma Voorhees, Gerald |
Herausgeber: | Kishonna L Gray/Gerald Voorhees/Emma Vossen |
Auflage: | 1st edition 2018 |
Hersteller: | Springer International Publishing |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 16 mm |
Von/Mit: | Kishonna L. Gray (u. a.) |
Erscheinungsdatum: | 10.10.2018 |
Gewicht: | 0,441 kg |