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Dynamic Story Scripting with the ink Scripting Language
Create dialogue and procedural storytelling systems for Unity projects
Taschenbuch von Daniel Cox
Sprache: Englisch

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Beschreibung
Bring your stories to life by combining the narrative scripting language, ink, with a plugin to build dialogue, quest, and procedural storytelling systems for Unity projects

Key Features:Learn how to translate stories into ink code to create interactive projects
Gain valuable insight into the ink story API to create engaging stories using the Unity plugin
Develop drop-in solutions to common narrative problems for Unity projects

Book Description:
ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it.

Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input.

By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.

What You Will Learn:Discover how ink understands stories and their parts
Examine ink patterns for making branching narratives
Develop code in Unity using the ink plugin to manipulate stories
Design advanced projects combining ink stories with C# code
Compare common use cases for ink and Unity, such as dialogue systems
Determine how ink can best fit into future narrative projects

Who this book is for:
This book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.
Bring your stories to life by combining the narrative scripting language, ink, with a plugin to build dialogue, quest, and procedural storytelling systems for Unity projects

Key Features:Learn how to translate stories into ink code to create interactive projects
Gain valuable insight into the ink story API to create engaging stories using the Unity plugin
Develop drop-in solutions to common narrative problems for Unity projects

Book Description:
ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it.

Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input.

By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.

What You Will Learn:Discover how ink understands stories and their parts
Examine ink patterns for making branching narratives
Develop code in Unity using the ink plugin to manipulate stories
Design advanced projects combining ink stories with C# code
Compare common use cases for ink and Unity, such as dialogue systems
Determine how ink can best fit into future narrative projects

Who this book is for:
This book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.
Über den Autor
Daniel Cox is a PhD student in Texts and Technology program and a visiting instructor in the Games and Interactive Media department at the University of Central Florida with a decade of experience creating online learning materials across interactive fiction tools such as Twine, Bitsy, and ink. He previously helped create and served as the managing editor of the Twine Cookbook for 4 years. He currently teaches game design as a full-time instructor and volunteers with the Interactive Fiction Technology Foundation.
Details
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781801819329
ISBN-10: 1801819327
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Cox, Daniel
Hersteller: Packt Publishing
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 235 x 191 x 15 mm
Von/Mit: Daniel Cox
Erscheinungsdatum: 12.11.2021
Gewicht: 0,514 kg
Artikel-ID: 120896289
Über den Autor
Daniel Cox is a PhD student in Texts and Technology program and a visiting instructor in the Games and Interactive Media department at the University of Central Florida with a decade of experience creating online learning materials across interactive fiction tools such as Twine, Bitsy, and ink. He previously helped create and served as the managing editor of the Twine Cookbook for 4 years. He currently teaches game design as a full-time instructor and volunteers with the Interactive Fiction Technology Foundation.
Details
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781801819329
ISBN-10: 1801819327
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Cox, Daniel
Hersteller: Packt Publishing
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 235 x 191 x 15 mm
Von/Mit: Daniel Cox
Erscheinungsdatum: 12.11.2021
Gewicht: 0,514 kg
Artikel-ID: 120896289
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