32,95 €*
Versandkostenfrei per Post / DHL
Lieferzeit 1-2 Wochen
Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.
* Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements
* Play in style - find your personal style and develop a game that plays to your strengths
* Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains
* Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)
* Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entranced
Open the book and find:
* A sample adventure
* How to improve your narration
* How to tailor adventures for various types of players
* Tips for running published adventures
* Advice on building a continuing storyline
* How to draw dungeon maps and use D&D Dungeon Tiles
* How to create a campaign world
* How to keep adventures challenging through the paragon and epic tiers
Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.
* Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements
* Play in style - find your personal style and develop a game that plays to your strengths
* Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains
* Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)
* Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entranced
Open the book and find:
* A sample adventure
* How to improve your narration
* How to tailor adventures for various types of players
* Tips for running published adventures
* Advice on building a continuing storyline
* How to draw dungeon maps and use D&D Dungeon Tiles
* How to create a campaign world
* How to keep adventures challenging through the paragon and epic tiers
James Wyatt is Design Manager for D&D and a lead designer of D&D 4th Edition. Bill Slavicsek is Director of Roleplaying and Miniatures Game Design. Richard Baker is a senior game designer and bestselling author of Forgotten Realms novels. All are associates of Wizards of the Coast, publisher of the Dungeons & Dragons® game. Bill and Richard are coauthors of Dungeons & Dragons® For Dummies.
Introduction.
Part I: Running a Great Game.
Chapter 1: The Role of the Dungeon Master.
Chapter 2: Preparing for Play.
Chapter 3: Running the Game.
Chapter 4: Narrating the Adventure.
Chapter 5: Dealing with Players.
Chapter 6: Teaching the Game.
Chapter 7: Your First Adventure: Kobold Hall.
Part II: Advanced Dungeon Mastering.
Chapter 8: Running an Ongoing Game.
Chapter 9: Choosing Your Game Style.
Chapter 10: Creating Excitement at the Game Table.
Chapter 11: Growing Your Game.
Chapter 12: Using Every Available Resource.
Part III: Creating Adventures.
Chapter 13: Tools of the Trade.
Chapter 14: The Dungeon Adventure.
Chapter 15: The Wilderness Adventure.
Chapter 16: The Event-Based Adventure.
Chapter 17: The Randomly Generated Adventure.
Chapter 18: Paragon and Epic Adventures.
Chapter 19: Sample Dungeon: The Necromancer's Apprentice.
Part IV: Building a Campaign.
Chapter 20: Building a Continuous Story.
Chapter 21: Creating Memorable Villains.
Chapter 22: Bringing the World to Life.
Part V: The Part of Tens.
Chapter 23: Ten Heroic Encounters.
Chapter 24: Ten Paragon Encounters.
Chapter 25: Ten Things to Avoid When DMing.
Chapter 26: Ten Things to Do All the Time When DMing.
Index.
Erscheinungsjahr: | 2008 |
---|---|
Genre: | Importe |
Produktart: | Nachschlagewerke |
Rubrik: | Hobby & Freizeit |
Thema: | Spielen & Raten |
Medium: | Taschenbuch |
Inhalt: | 416 S. |
ISBN-13: | 9780470292914 |
ISBN-10: | 0470292911 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Slavicsek, Bill
Wyatt, James Baker, Richard |
Hersteller: |
John Wiley & Sons
John Wiley & Sons Inc |
Verantwortliche Person für die EU: | Wiley-VCH GmbH, Boschstr. 12, D-69469 Weinheim, amartine@wiley-vch.de |
Maße: | 235 x 191 x 23 mm |
Von/Mit: | Bill Slavicsek (u. a.) |
Erscheinungsdatum: | 14.11.2008 |
Gewicht: | 0,777 kg |
James Wyatt is Design Manager for D&D and a lead designer of D&D 4th Edition. Bill Slavicsek is Director of Roleplaying and Miniatures Game Design. Richard Baker is a senior game designer and bestselling author of Forgotten Realms novels. All are associates of Wizards of the Coast, publisher of the Dungeons & Dragons® game. Bill and Richard are coauthors of Dungeons & Dragons® For Dummies.
Introduction.
Part I: Running a Great Game.
Chapter 1: The Role of the Dungeon Master.
Chapter 2: Preparing for Play.
Chapter 3: Running the Game.
Chapter 4: Narrating the Adventure.
Chapter 5: Dealing with Players.
Chapter 6: Teaching the Game.
Chapter 7: Your First Adventure: Kobold Hall.
Part II: Advanced Dungeon Mastering.
Chapter 8: Running an Ongoing Game.
Chapter 9: Choosing Your Game Style.
Chapter 10: Creating Excitement at the Game Table.
Chapter 11: Growing Your Game.
Chapter 12: Using Every Available Resource.
Part III: Creating Adventures.
Chapter 13: Tools of the Trade.
Chapter 14: The Dungeon Adventure.
Chapter 15: The Wilderness Adventure.
Chapter 16: The Event-Based Adventure.
Chapter 17: The Randomly Generated Adventure.
Chapter 18: Paragon and Epic Adventures.
Chapter 19: Sample Dungeon: The Necromancer's Apprentice.
Part IV: Building a Campaign.
Chapter 20: Building a Continuous Story.
Chapter 21: Creating Memorable Villains.
Chapter 22: Bringing the World to Life.
Part V: The Part of Tens.
Chapter 23: Ten Heroic Encounters.
Chapter 24: Ten Paragon Encounters.
Chapter 25: Ten Things to Avoid When DMing.
Chapter 26: Ten Things to Do All the Time When DMing.
Index.
Erscheinungsjahr: | 2008 |
---|---|
Genre: | Importe |
Produktart: | Nachschlagewerke |
Rubrik: | Hobby & Freizeit |
Thema: | Spielen & Raten |
Medium: | Taschenbuch |
Inhalt: | 416 S. |
ISBN-13: | 9780470292914 |
ISBN-10: | 0470292911 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Slavicsek, Bill
Wyatt, James Baker, Richard |
Hersteller: |
John Wiley & Sons
John Wiley & Sons Inc |
Verantwortliche Person für die EU: | Wiley-VCH GmbH, Boschstr. 12, D-69469 Weinheim, amartine@wiley-vch.de |
Maße: | 235 x 191 x 23 mm |
Von/Mit: | Bill Slavicsek (u. a.) |
Erscheinungsdatum: | 14.11.2008 |
Gewicht: | 0,777 kg |