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While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start.
By focusing exclusively on 2D games and Unity¿s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity¿s updated 2D workflow.
New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, [...], Steam, and [...] have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game yoüve always dreamed about. Developing 2D Games with Unity can show you the way.
What You'll Learn
Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature.
Build a working 2D RPG-style game as you learn.
Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.
Take advantage of the streamlined 2D workflow provided by the Unity environment.
Deploy games to desktop
Who This Book Is For
Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start.
By focusing exclusively on 2D games and Unity¿s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity¿s updated 2D workflow.
New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, [...], Steam, and [...] have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game yoüve always dreamed about. Developing 2D Games with Unity can show you the way.
What You'll Learn
Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature.
Build a working 2D RPG-style game as you learn.
Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.
Take advantage of the streamlined 2D workflow provided by the Unity environment.
Deploy games to desktop
Who This Book Is For
Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
Jared Halpern is a software developer with over 12 years of experience working in a wide range of technologies. Lately he has specialized in Apple and Unity. Jared has built many iPhone apps over the years, including games, augmented reality, photography, eCommerce, video, and GIF apps. His interests include Swift, Unity, AR, Game Development, and the creative application of these technologies. He has an immense passion for the potential of games as an interactive medium to tell stories and give experiences in ways that other mediums cannot. He currently enjoys working as a freelance software developer.
A focused tour through the latest Unity 2D landscape, touching upon everything an aspiring indie-game developer needs to know to bring their vision to life
Take control of the driving force behind the current shake up in gaming by learning Unity's powerful 2D workflow to create your own independent games
Embraces the golden age of independent games and leverages it to inspire the reader to bring their own vision to life
Erscheinungsjahr: | 2018 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxii
383 S. 17 s/w Illustr. 193 farbige Illustr. 383 p. 210 illus. 193 illus. in color. |
ISBN-13: | 9781484237717 |
ISBN-10: | 1484237714 |
Sprache: | Englisch |
Herstellernummer: | 978-1-4842-3771-7 |
Einband: | Kartoniert / Broschiert |
Autor: | Halpern, Jared |
Hersteller: | APRESS |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 21 mm |
Von/Mit: | Jared Halpern |
Erscheinungsdatum: | 29.11.2018 |
Gewicht: | 0,616 kg |
Jared Halpern is a software developer with over 12 years of experience working in a wide range of technologies. Lately he has specialized in Apple and Unity. Jared has built many iPhone apps over the years, including games, augmented reality, photography, eCommerce, video, and GIF apps. His interests include Swift, Unity, AR, Game Development, and the creative application of these technologies. He has an immense passion for the potential of games as an interactive medium to tell stories and give experiences in ways that other mediums cannot. He currently enjoys working as a freelance software developer.
A focused tour through the latest Unity 2D landscape, touching upon everything an aspiring indie-game developer needs to know to bring their vision to life
Take control of the driving force behind the current shake up in gaming by learning Unity's powerful 2D workflow to create your own independent games
Embraces the golden age of independent games and leverages it to inspire the reader to bring their own vision to life
Erscheinungsjahr: | 2018 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxii
383 S. 17 s/w Illustr. 193 farbige Illustr. 383 p. 210 illus. 193 illus. in color. |
ISBN-13: | 9781484237717 |
ISBN-10: | 1484237714 |
Sprache: | Englisch |
Herstellernummer: | 978-1-4842-3771-7 |
Einband: | Kartoniert / Broschiert |
Autor: | Halpern, Jared |
Hersteller: | APRESS |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 21 mm |
Von/Mit: | Jared Halpern |
Erscheinungsdatum: | 29.11.2018 |
Gewicht: | 0,616 kg |