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Deep Reinforcement Learning
Taschenbuch von Aske Plaat
Sprache: Englisch

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Beschreibung
Deep reinforcement learning has attracted considerable attention recently. Impressive results have been achieved in such diverse fields as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to understand problems that were previously considered to be very difficult. In the game of Go, the program AlphaGo has even learned to outmatch three of the world¿s leading [...] reinforcement learning takes its inspiration from the fields of biology and psychology. Biology has inspired the creation of artificial neural networks and deep learning, while psychology studies how animals and humans learn, and how subjects¿ desired behavior can be reinforced with positive and negative stimuli. When we see how reinforcement learning teaches a simulated robot to walk, we are reminded of how children learn, through playful exploration. Techniques that are inspired by biology and psychology work amazingly well in computers: animal behavior and the structure of the brain as new blueprints for science and engineering. In fact, computers truly seem to possess aspects of human behavior; as such, this field goes to the heart of the dream of artificial intelligence.

These research advances have not gone unnoticed by educators. Many universities have begun offering courses on the subject of deep reinforcement learning. The aim of this book is to provide an overview of the field, at the proper level of detail for a graduate course in artificial intelligence. It covers the complete field, from the basic algorithms of Deep Q-learning, to advanced topics such as multi-agent reinforcement learning and meta learning.
Deep reinforcement learning has attracted considerable attention recently. Impressive results have been achieved in such diverse fields as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to understand problems that were previously considered to be very difficult. In the game of Go, the program AlphaGo has even learned to outmatch three of the world¿s leading [...] reinforcement learning takes its inspiration from the fields of biology and psychology. Biology has inspired the creation of artificial neural networks and deep learning, while psychology studies how animals and humans learn, and how subjects¿ desired behavior can be reinforced with positive and negative stimuli. When we see how reinforcement learning teaches a simulated robot to walk, we are reminded of how children learn, through playful exploration. Techniques that are inspired by biology and psychology work amazingly well in computers: animal behavior and the structure of the brain as new blueprints for science and engineering. In fact, computers truly seem to possess aspects of human behavior; as such, this field goes to the heart of the dream of artificial intelligence.

These research advances have not gone unnoticed by educators. Many universities have begun offering courses on the subject of deep reinforcement learning. The aim of this book is to provide an overview of the field, at the proper level of detail for a graduate course in artificial intelligence. It covers the complete field, from the basic algorithms of Deep Q-learning, to advanced topics such as multi-agent reinforcement learning and meta learning.
Über den Autor
Aske Plaat is a Professor of Data Science at Leiden University and scientific director of the Leiden Institute of Advanced Computer Science (LIACS). He is co-founder of the Leiden Centre of Data Science (LCDS) and initiated SAILS, a multidisciplinary program on artificial intelligence. His research interests include reinforcement learning, combinatorial games and self-learning systems. He is the author of Learning to Play (published by Springer in 2020), which specifically covers reinforcement learning and games.
Zusammenfassung

The first comprehensive graduate-level textbook on deep reinforcement learning.

Covers the complete field, from the basics of Deep Q-learning, to state-of-the-art multi-agent and meta learning.

Reveals all aspects of the core technology behind AlphaGo's breakthrough.

Inhaltsverzeichnis
1. Introduction.- 2. Tabular Value-Based Methods.- 3. Approximating the Value Function.- 4. Policy-Based Methods.- 5. Model-Based Methods.- 6. Two-Agent Reinforcement Learning.- 7. Multi-Agent Reinforcement Learning.- 8. Hierarchical Reinforcement Learning.- 9. Meta Learning.- 10. Further Developments.- A. Deep Reinforcement Learning Suites.- B. Deep Learning.- C. Mathematical Background.
Details
Erscheinungsjahr: 2022
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xv
406 S.
1 s/w Illustr.
406 p. 1 illus.
ISBN-13: 9789811906374
ISBN-10: 9811906378
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Plaat, Aske
Auflage: 1st ed. 2022
Hersteller: Springer Singapore
Springer Nature Singapore
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 235 x 155 x 23 mm
Von/Mit: Aske Plaat
Erscheinungsdatum: 12.06.2022
Gewicht: 0,639 kg
Artikel-ID: 121147166
Über den Autor
Aske Plaat is a Professor of Data Science at Leiden University and scientific director of the Leiden Institute of Advanced Computer Science (LIACS). He is co-founder of the Leiden Centre of Data Science (LCDS) and initiated SAILS, a multidisciplinary program on artificial intelligence. His research interests include reinforcement learning, combinatorial games and self-learning systems. He is the author of Learning to Play (published by Springer in 2020), which specifically covers reinforcement learning and games.
Zusammenfassung

The first comprehensive graduate-level textbook on deep reinforcement learning.

Covers the complete field, from the basics of Deep Q-learning, to state-of-the-art multi-agent and meta learning.

Reveals all aspects of the core technology behind AlphaGo's breakthrough.

Inhaltsverzeichnis
1. Introduction.- 2. Tabular Value-Based Methods.- 3. Approximating the Value Function.- 4. Policy-Based Methods.- 5. Model-Based Methods.- 6. Two-Agent Reinforcement Learning.- 7. Multi-Agent Reinforcement Learning.- 8. Hierarchical Reinforcement Learning.- 9. Meta Learning.- 10. Further Developments.- A. Deep Reinforcement Learning Suites.- B. Deep Learning.- C. Mathematical Background.
Details
Erscheinungsjahr: 2022
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xv
406 S.
1 s/w Illustr.
406 p. 1 illus.
ISBN-13: 9789811906374
ISBN-10: 9811906378
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Plaat, Aske
Auflage: 1st ed. 2022
Hersteller: Springer Singapore
Springer Nature Singapore
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 235 x 155 x 23 mm
Von/Mit: Aske Plaat
Erscheinungsdatum: 12.06.2022
Gewicht: 0,639 kg
Artikel-ID: 121147166
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