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In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved
Teaches basic skills and techniques to familiarize you with the tools and materials
Showcases breakthrough designs and discoveries that impact our everyday interactions
Discover interesting materials and fabrics for use in wearable technology
Glimpse new tools for designing wearable technology and fashion
Rediscover sewing and related skills that every wearables enthusiast should learn
Learn how new techniques in textile manufacturing could disrupt the fashion industry
Understand and respond to the cultural and societal developments around wearables
In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved
Teaches basic skills and techniques to familiarize you with the tools and materials
Showcases breakthrough designs and discoveries that impact our everyday interactions
Discover interesting materials and fabrics for use in wearable technology
Glimpse new tools for designing wearable technology and fashion
Rediscover sewing and related skills that every wearables enthusiast should learn
Learn how new techniques in textile manufacturing could disrupt the fashion industry
Understand and respond to the cultural and societal developments around wearables
Introduction.- Part I: What Are Wearables?.- 1. A Brief History of Wearables.- 2. Wearable Fictions.- Part II: Methods and Techniques.- 3. From Textiles to Wearables.- 4. Cutting and Sewing.- 5. Making Electronics Sewable.- 6. Soft Circuits.- 7. Materials that Matter.- 8. Digital Design for Wearables.- 9. Digital Fabrication for Wearables.- 10. Designing for the Body, On the Body.- Part III: Fashion and Product.- 11. Wearable Wellness.- 12. Beauty Tech.- 13. Superhumans and Cyborgs.- 14. Activated Garments.- 15. Wearable Costumes.- 16. Speculations of Wearable Futures.- 17. Looking into the Future.- Part IV Appendix.- A. Cyborg "Fingercaps" and Resources.
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Betriebssysteme & Benutzeroberflächen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxiv
216 S. 7 s/w Illustr. 143 farbige Illustr. 216 p. 150 illus. 143 illus. in color. |
ISBN-13: | 9781484218075 |
ISBN-10: | 1484218078 |
Sprache: | Englisch |
Herstellernummer: | 978-1-4842-1807-5 |
Einband: | Kartoniert / Broschiert |
Autor: |
Sicchio, Kate
Gannon, Madeline Guler, Sibel Deren |
Hersteller: |
APress
Apress L.P. |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 254 x 178 x 13 mm |
Von/Mit: | Kate Sicchio (u. a.) |
Erscheinungsdatum: | 13.08.2016 |
Gewicht: | 0,467 kg |
Introduction.- Part I: What Are Wearables?.- 1. A Brief History of Wearables.- 2. Wearable Fictions.- Part II: Methods and Techniques.- 3. From Textiles to Wearables.- 4. Cutting and Sewing.- 5. Making Electronics Sewable.- 6. Soft Circuits.- 7. Materials that Matter.- 8. Digital Design for Wearables.- 9. Digital Fabrication for Wearables.- 10. Designing for the Body, On the Body.- Part III: Fashion and Product.- 11. Wearable Wellness.- 12. Beauty Tech.- 13. Superhumans and Cyborgs.- 14. Activated Garments.- 15. Wearable Costumes.- 16. Speculations of Wearable Futures.- 17. Looking into the Future.- Part IV Appendix.- A. Cyborg "Fingercaps" and Resources.
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Betriebssysteme & Benutzeroberflächen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxiv
216 S. 7 s/w Illustr. 143 farbige Illustr. 216 p. 150 illus. 143 illus. in color. |
ISBN-13: | 9781484218075 |
ISBN-10: | 1484218078 |
Sprache: | Englisch |
Herstellernummer: | 978-1-4842-1807-5 |
Einband: | Kartoniert / Broschiert |
Autor: |
Sicchio, Kate
Gannon, Madeline Guler, Sibel Deren |
Hersteller: |
APress
Apress L.P. |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 254 x 178 x 13 mm |
Von/Mit: | Kate Sicchio (u. a.) |
Erscheinungsdatum: | 13.08.2016 |
Gewicht: | 0,467 kg |