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Core Java Volume I--Fundamentals
Taschenbuch von Cay S. Horstmann
Sprache: Englisch

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Preface xix

Acknowledgments xxv

Chapter 1: An Introduction to Java 1

1.1 Java as a Programming Platform 1

1.2 The Java "White Paper" Buzzwords 2

1.3 Java Applets and the Internet 9

1.4 A Short History of Java 10

1.5 Common Misconceptions about Java 13

Chapter 2: The Java Programming Environment 17

2.1 Installing the Java Development Kit 18

2.2 Using the Command-Line Tools 23

2.3 Using an Integrated Development Environment 29

2.4 JShell 32

Chapter 3: Fundamental Programming Structures in Java 37

3.1 A Simple Java Program 38

3.2 Comments 41

3.3 Data Types 42

3.4 Variables and Constants 48

3.5 Operators 52

3.6 Strings 62

3.7 Input and Output 75

3.8 Control Flow 86

3.9 Big Numbers 105

3.10 Arrays 108

Chapter 4: Objects and Classes 125

4.1 Introduction to Object-Oriented Programming 126

4.2 Using Predefined Classes 131

4.3 Defining Your Own Classes 141

4.4 Static Fields and Methods 156

4.5 Method Parameters 163

4.6 Object Construction 170

4.7 Packages 180

4.8 JAR Files 192

4.9 Documentation Comments 198

4.10 Class Design Hints 204

Chapter 5: Inheritance 207

5.1 Classes, Superclasses, and Subclasses 208

5.2 Object: The Cosmic Superclass 232

5.3 Generic Array Lists 248

5.4 Object Wrappers and Autoboxing 256

5.5 Methods with a Variable Number of Parameters 260

5.6 Enumeration Classes 261

5.7 Reflection 264

5.8 Design Hints for Inheritance 290

Chapter 6: Interfaces, Lambda Expressions, and Inner Classes 295

6.1 Interfaces 296

6.2 Lambda Expressions 322

6.3 Inner Classes 340

6.4 Service Loaders 360

6.5 Proxies 362

Chapter 7: Exceptions, Assertions, and Logging 371

7.1 Dealing with Errors 372

7.2 Catching Exceptions 381

7.3 Tips for Using Exceptions 396

7.4 Using Assertions 399

7.5 Logging 403

7.6 Debugging Tips 425

Chapter 8: Generic Programming 431

8.1 Why Generic Programming? 432

8.2 Defining a Simple Generic Class 434

8.3 Generic Methods 437

8.4 Bounds for Type Variables 438

8.5 Generic Code and the Virtual Machine 441

8.6 Restrictions and Limitations 447

8.7 Inheritance Rules for Generic Types 457

8.8 Wildcard Types 459

8.9 Reflection and Generics 467

Chapter 9: Collections 481

9.1 The Java Collections Framework 482

9.2 Interfaces in the Collections Framework 492

9.3 Concrete Collections 494

9.4 Maps 519

9.5 Views and Wrappers 532

9.6 Algorithms 541

9.7 Legacy Collections 552

Chapter 10: Graphical User Interface Programming 565

10.1 A History of Java User Interface Toolkits 565

10.2 Displaying Frames 567

10.3 Displaying Information in a Component 574

10.4 Event Handling 598

10.5 The Preferences API 624

Chapter 11: User Interface Components with Swing 631

11.1 Swing and the Model-View-Controller Design Pattern 632

11.2 Introduction to Layout Management 636

11.3 Text Input 643

11.4 Choice Components 651

11.5 Menus 671

11.6 Sophisticated Layout Management 690

11.7 Dialog Boxes 706

Chapter 12: Concurrency 733

12.1 What Are Threads? 734

12.2 Thread States 739

12.3 Thread Properties 743

12.4 Synchronization 750

12.5 Thread-Safe Collections 781

12.6 Tasks and Thread Pools 800

12.7 Asynchronous Computations 814

12.8 Processes 831

Appendix: Java Keywords 839

Index 843

Preface xix

Acknowledgments xxv

Chapter 1: An Introduction to Java 1

1.1 Java as a Programming Platform 1

1.2 The Java "White Paper" Buzzwords 2

1.3 Java Applets and the Internet 9

1.4 A Short History of Java 10

1.5 Common Misconceptions about Java 13

Chapter 2: The Java Programming Environment 17

2.1 Installing the Java Development Kit 18

2.2 Using the Command-Line Tools 23

2.3 Using an Integrated Development Environment 29

2.4 JShell 32

Chapter 3: Fundamental Programming Structures in Java 37

3.1 A Simple Java Program 38

3.2 Comments 41

3.3 Data Types 42

3.4 Variables and Constants 48

3.5 Operators 52

3.6 Strings 62

3.7 Input and Output 75

3.8 Control Flow 86

3.9 Big Numbers 105

3.10 Arrays 108

Chapter 4: Objects and Classes 125

4.1 Introduction to Object-Oriented Programming 126

4.2 Using Predefined Classes 131

4.3 Defining Your Own Classes 141

4.4 Static Fields and Methods 156

4.5 Method Parameters 163

4.6 Object Construction 170

4.7 Packages 180

4.8 JAR Files 192

4.9 Documentation Comments 198

4.10 Class Design Hints 204

Chapter 5: Inheritance 207

5.1 Classes, Superclasses, and Subclasses 208

5.2 Object: The Cosmic Superclass 232

5.3 Generic Array Lists 248

5.4 Object Wrappers and Autoboxing 256

5.5 Methods with a Variable Number of Parameters 260

5.6 Enumeration Classes 261

5.7 Reflection 264

5.8 Design Hints for Inheritance 290

Chapter 6: Interfaces, Lambda Expressions, and Inner Classes 295

6.1 Interfaces 296

6.2 Lambda Expressions 322

6.3 Inner Classes 340

6.4 Service Loaders 360

6.5 Proxies 362

Chapter 7: Exceptions, Assertions, and Logging 371

7.1 Dealing with Errors 372

7.2 Catching Exceptions 381

7.3 Tips for Using Exceptions 396

7.4 Using Assertions 399

7.5 Logging 403

7.6 Debugging Tips 425

Chapter 8: Generic Programming 431

8.1 Why Generic Programming? 432

8.2 Defining a Simple Generic Class 434

8.3 Generic Methods 437

8.4 Bounds for Type Variables 438

8.5 Generic Code and the Virtual Machine 441

8.6 Restrictions and Limitations 447

8.7 Inheritance Rules for Generic Types 457

8.8 Wildcard Types 459

8.9 Reflection and Generics 467

Chapter 9: Collections 481

9.1 The Java Collections Framework 482

9.2 Interfaces in the Collections Framework 492

9.3 Concrete Collections 494

9.4 Maps 519

9.5 Views and Wrappers 532

9.6 Algorithms 541

9.7 Legacy Collections 552

Chapter 10: Graphical User Interface Programming 565

10.1 A History of Java User Interface Toolkits 565

10.2 Displaying Frames 567

10.3 Displaying Information in a Component 574

10.4 Event Handling 598

10.5 The Preferences API 624

Chapter 11: User Interface Components with Swing 631

11.1 Swing and the Model-View-Controller Design Pattern 632

11.2 Introduction to Layout Management 636

11.3 Text Input 643

11.4 Choice Components 651

11.5 Menus 671

11.6 Sophisticated Layout Management 690

11.7 Dialog Boxes 706

Chapter 12: Concurrency 733

12.1 What Are Threads? 734

12.2 Thread States 739

12.3 Thread Properties 743

12.4 Synchronization 750

12.5 Thread-Safe Collections 781

12.6 Tasks and Thread Pools 800

12.7 Asynchronous Computations 814

12.8 Processes 831

Appendix: Java Keywords 839

Index 843

Details
Erscheinungsjahr: 2018
Medium: Taschenbuch
Reihe: Core Series
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780135166307
ISBN-10: 0135166306
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Horstmann, Cay S.
Auflage: 11th edition
Hersteller: Prentice Hall
Verantwortliche Person für die EU: Prentice Hall, St.-Martin-Straße 82, D-81541 München, salesde@pearson.com
Maße: 179 x 233 x 50 mm
Von/Mit: Cay S. Horstmann
Erscheinungsdatum: 03.07.2020
Gewicht: 1,576 kg
Artikel-ID: 110601399
Details
Erscheinungsjahr: 2018
Medium: Taschenbuch
Reihe: Core Series
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780135166307
ISBN-10: 0135166306
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Horstmann, Cay S.
Auflage: 11th edition
Hersteller: Prentice Hall
Verantwortliche Person für die EU: Prentice Hall, St.-Martin-Straße 82, D-81541 München, salesde@pearson.com
Maße: 179 x 233 x 50 mm
Von/Mit: Cay S. Horstmann
Erscheinungsdatum: 03.07.2020
Gewicht: 1,576 kg
Artikel-ID: 110601399
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