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Computer Graphics and Geometric Modeling
Taschenbuch von David Salomon
Sprache: Englisch

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Beschreibung
Joseph-Louis Lagrange (1736-1813), one of the greatest mathematicians of the 18th century, made important contributions to the theory of numbers and to analytical and celestial mechanics. His most important work is Mecanique Analytique (1788), the textbook on which all subsequent work in this field is based. A contempo­ rary reader is surprised to find no diagrams or figures of any kind in this book on mechanics. This reflects one extreme approach to graphics, namely considering it unimportant or even detracting as a teaching tool and not using it. Today, of course, this approach is unthinkable. Graphics, especially computer graphics, is commonly used in texts, advertisements, and movies to illustrate concepts, to emphasize points being discussed, and to entertain. Our approach to graphics has been completely reversed since the days of La­ grange, and it seems that much of this change is due to the use of computers. Computer graphics today is a mature, successful, and growing field. Itis used by many people for many purposes and it is enjoyed by even more people. One criterion for the maturity of a field of study is its size. When a certain discipline becomes so big that no one person can keep all of it in their head, we say that that discipline has matured (or has come of age). This is what happened to computer graphics in the last decade or so.
Joseph-Louis Lagrange (1736-1813), one of the greatest mathematicians of the 18th century, made important contributions to the theory of numbers and to analytical and celestial mechanics. His most important work is Mecanique Analytique (1788), the textbook on which all subsequent work in this field is based. A contempo­ rary reader is surprised to find no diagrams or figures of any kind in this book on mechanics. This reflects one extreme approach to graphics, namely considering it unimportant or even detracting as a teaching tool and not using it. Today, of course, this approach is unthinkable. Graphics, especially computer graphics, is commonly used in texts, advertisements, and movies to illustrate concepts, to emphasize points being discussed, and to entertain. Our approach to graphics has been completely reversed since the days of La­ grange, and it seems that much of this change is due to the use of computers. Computer graphics today is a mature, successful, and growing field. Itis used by many people for many purposes and it is enjoyed by even more people. One criterion for the maturity of a field of study is its size. When a certain discipline becomes so big that no one person can keep all of it in their head, we say that that discipline has matured (or has come of age). This is what happened to computer graphics in the last decade or so.
Zusammenfassung
This is a book for those wishing to understand how today's computer graphics create such realistic objects and animations. It emphasizes the mathematics and geometry behind the programs. The book can be used as a text for a two semester course in computer graphics and also serves as a comprehensive reference to the professional in the field.
Inhaltsverzeichnis
1. First Principles.- 2. Scan-Converting Methods.- 3. Transformations and Projections.- 4. Curves.- 5. Surfaces.- 6. Rendering.- 7. Color.- 8. Computer Animation.- 9. Image Compression.- 10. Short Topics.- A. Mathematical Topics.- 1 Fourier Transforms.- 2 Forward Differences.- 3 Coordinate Systems.- 4 Vector Algebra.- 5 Matrices.- 6 Trigonometric Identities.- 7 The Greek Alphabet.- 8 Complex Numbers.- 9 Quaternions.- 10 Groups.- 11 Fields.- References.- Answers to Exercises.- Indix.
Details
Erscheinungsjahr: 2013
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 2 Taschenbücher
ISBN-13: 9781461271703
ISBN-10: 1461271703
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Salomon, David
Auflage: Softcover reprint of the original 1st ed. 1999
Hersteller: Springer New York
Springer US, New York, N.Y.
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 254 x 178 x 49 mm
Von/Mit: David Salomon
Erscheinungsdatum: 10.02.2013
Gewicht: 1,681 kg
Artikel-ID: 105648394
Zusammenfassung
This is a book for those wishing to understand how today's computer graphics create such realistic objects and animations. It emphasizes the mathematics and geometry behind the programs. The book can be used as a text for a two semester course in computer graphics and also serves as a comprehensive reference to the professional in the field.
Inhaltsverzeichnis
1. First Principles.- 2. Scan-Converting Methods.- 3. Transformations and Projections.- 4. Curves.- 5. Surfaces.- 6. Rendering.- 7. Color.- 8. Computer Animation.- 9. Image Compression.- 10. Short Topics.- A. Mathematical Topics.- 1 Fourier Transforms.- 2 Forward Differences.- 3 Coordinate Systems.- 4 Vector Algebra.- 5 Matrices.- 6 Trigonometric Identities.- 7 The Greek Alphabet.- 8 Complex Numbers.- 9 Quaternions.- 10 Groups.- 11 Fields.- References.- Answers to Exercises.- Indix.
Details
Erscheinungsjahr: 2013
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 2 Taschenbücher
ISBN-13: 9781461271703
ISBN-10: 1461271703
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Salomon, David
Auflage: Softcover reprint of the original 1st ed. 1999
Hersteller: Springer New York
Springer US, New York, N.Y.
Verantwortliche Person für die EU: Books on Demand GmbH, In de Tarpen 42, D-22848 Norderstedt, info@bod.de
Maße: 254 x 178 x 49 mm
Von/Mit: David Salomon
Erscheinungsdatum: 10.02.2013
Gewicht: 1,681 kg
Artikel-ID: 105648394
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