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Board Games as Media
Taschenbuch von Paul Booth
Sprache: Englisch

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Beschreibung
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Über den Autor
Paul Booth is Professor of Communication at DePaul University, USA. He is the author of Watching Doctor Who (2020, with Craig Owen Jones), Crossing Fandoms (2016), Digital Fandom 2.0 (2016), Game Play (2015), Playing Fans (2015), Time on TV (2012), and Digital Fandom (2010). He has edited Companion to Media Fandom and Fan Studies (2018), Seeing Fans (2016, with Lucy Bennett), Controversies in Digital Ethics (2016, with Amber Davisson), and Fan Phenomena: Doctor Who (2013).
Zusammenfassung
Written by the leading expert in the field
Inhaltsverzeichnis

Introduction: Board Games as Media
1. Meeples, Miniatures, and Cubes: Ludo-Textual Analyses of Board Games
2. A Depressing Choose-Your-Own-Adventure: The Interactive Potentiality of Board Games
3. Colonizing Mars: Ludic Discourse Analysis
4. The Designer as Créateur: The Board Game Industry and Constructed Authorship
5. The Player as Fan: Ludic Fandom in Board Game Cultures
6. Surveying Board Game Players: Who Plays What.
7. .and Why: Examining Motivations and Popularity of Board Games
8. Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby
9. The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey Through Gloomhaven
Conclusion: The Board Gaming Environment
References
Appendix 1. Survey Questions
Appendix 2. Data from Survey
Bibliography
Index

Details
Erscheinungsjahr: 2021
Genre: Importe
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781501357176
ISBN-10: 1501357174
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Booth, Paul
Hersteller: Taylor & Francis Ltd (Sales)
Verantwortliche Person für die EU: Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 155 x 25 mm
Von/Mit: Paul Booth
Erscheinungsdatum: 14.01.2021
Gewicht: 0,492 kg
Artikel-ID: 118820114
Über den Autor
Paul Booth is Professor of Communication at DePaul University, USA. He is the author of Watching Doctor Who (2020, with Craig Owen Jones), Crossing Fandoms (2016), Digital Fandom 2.0 (2016), Game Play (2015), Playing Fans (2015), Time on TV (2012), and Digital Fandom (2010). He has edited Companion to Media Fandom and Fan Studies (2018), Seeing Fans (2016, with Lucy Bennett), Controversies in Digital Ethics (2016, with Amber Davisson), and Fan Phenomena: Doctor Who (2013).
Zusammenfassung
Written by the leading expert in the field
Inhaltsverzeichnis

Introduction: Board Games as Media
1. Meeples, Miniatures, and Cubes: Ludo-Textual Analyses of Board Games
2. A Depressing Choose-Your-Own-Adventure: The Interactive Potentiality of Board Games
3. Colonizing Mars: Ludic Discourse Analysis
4. The Designer as Créateur: The Board Game Industry and Constructed Authorship
5. The Player as Fan: Ludic Fandom in Board Game Cultures
6. Surveying Board Game Players: Who Plays What.
7. .and Why: Examining Motivations and Popularity of Board Games
8. Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby
9. The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey Through Gloomhaven
Conclusion: The Board Gaming Environment
References
Appendix 1. Survey Questions
Appendix 2. Data from Survey
Bibliography
Index

Details
Erscheinungsjahr: 2021
Genre: Importe
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781501357176
ISBN-10: 1501357174
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Booth, Paul
Hersteller: Taylor & Francis Ltd (Sales)
Verantwortliche Person für die EU: Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 155 x 25 mm
Von/Mit: Paul Booth
Erscheinungsdatum: 14.01.2021
Gewicht: 0,492 kg
Artikel-ID: 118820114
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