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Discover the world of 3D Modeling and animation with Autodesk 3ds Max 2024 Basics Guide, a comprehensive and user-friendly guide designed for beginners and professionals alike.
Discover the world of 3D Modeling and animation with Autodesk 3ds Max 2024 Basics Guide, a comprehensive and user-friendly guide designed for beginners and professionals alike.
Kelly L. Murdock
Preface Acknowledgments Front Matter Part I: Getting Started with Autodesk 3ds Max 2024 1. Exploring the Interface 2. Controlling and Configuring the Viewports 3. Working with Files, Importing and Exporting Part II: Manipulating Objects 4. Creating, Selecting and Editing Primitive Objects 5. Transforming Objects, Pivoting, Aligning, and Snapping 6. Cloning Objects and Creating Object Arrays 7. Grouping, Linking and Parenting Objects 8. Organizing Scenes with Layers, Containers, and XRefs Part III: Modeling 3D Assets 9. Accessing Subobjects and Modifiers and Using the Modifier Stack 10. Drawing and Editing 2D Splines and Shapes 11. Modeling with Polygons 12. Using the Graphite Modeling Tools and Painting with Objects 13. Working with Compound Objects 14. Deforming Surfaces and Using the Mesh Modifiers Part IV: Applying Materials and Textures 15. Creating and Applying Standard Materials with the Slate Material Editor 16. Adding Material Details with Maps 17. Creating Compound Materials and Using Material Modifiers Part V: Working with Cameras and Lights 18. Configuring and Aiming Cameras 19. Using Lights and Basic Lighting Techniques Part VI: Rendering a Scene 20. Rendering a Scene with Arnold 21. Rendering with ART and Quicksilver Part VII: Animating Objects and Scenes 22. Understanding Animation and Keyframes 23. Using Animation Layers and Animation Modifiers 24. Animating with Constraints and Simple Controllers 25. Editing Animation Curves in the Track View Part VIII: Working with Characters and Special Effects 26. Animating Characters with CAT and Populate 27. Using Particles and Space Warps 28. Using Atmospheric, Render and Lighting Effects Part X: Using Dynamic Animation Systems 29. Simulating Physics-Based Motion with MassFX 30. Working with Hair and Cloth Appendices Appendix A: What's New with Autodesk 3ds Max 2024 Index
Erscheinungsjahr: | 2023 |
---|---|
Genre: | Importe, Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781630576141 |
ISBN-10: | 163057614X |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Murdock, Kelly L. |
Hersteller: | SDC Publications |
Verantwortliche Person für die EU: | preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de |
Maße: | 206 x 258 x 50 mm |
Von/Mit: | Kelly L. Murdock |
Erscheinungsdatum: | 30.08.2023 |
Gewicht: | 1,866 kg |
Kelly L. Murdock
Preface Acknowledgments Front Matter Part I: Getting Started with Autodesk 3ds Max 2024 1. Exploring the Interface 2. Controlling and Configuring the Viewports 3. Working with Files, Importing and Exporting Part II: Manipulating Objects 4. Creating, Selecting and Editing Primitive Objects 5. Transforming Objects, Pivoting, Aligning, and Snapping 6. Cloning Objects and Creating Object Arrays 7. Grouping, Linking and Parenting Objects 8. Organizing Scenes with Layers, Containers, and XRefs Part III: Modeling 3D Assets 9. Accessing Subobjects and Modifiers and Using the Modifier Stack 10. Drawing and Editing 2D Splines and Shapes 11. Modeling with Polygons 12. Using the Graphite Modeling Tools and Painting with Objects 13. Working with Compound Objects 14. Deforming Surfaces and Using the Mesh Modifiers Part IV: Applying Materials and Textures 15. Creating and Applying Standard Materials with the Slate Material Editor 16. Adding Material Details with Maps 17. Creating Compound Materials and Using Material Modifiers Part V: Working with Cameras and Lights 18. Configuring and Aiming Cameras 19. Using Lights and Basic Lighting Techniques Part VI: Rendering a Scene 20. Rendering a Scene with Arnold 21. Rendering with ART and Quicksilver Part VII: Animating Objects and Scenes 22. Understanding Animation and Keyframes 23. Using Animation Layers and Animation Modifiers 24. Animating with Constraints and Simple Controllers 25. Editing Animation Curves in the Track View Part VIII: Working with Characters and Special Effects 26. Animating Characters with CAT and Populate 27. Using Particles and Space Warps 28. Using Atmospheric, Render and Lighting Effects Part X: Using Dynamic Animation Systems 29. Simulating Physics-Based Motion with MassFX 30. Working with Hair and Cloth Appendices Appendix A: What's New with Autodesk 3ds Max 2024 Index
Erscheinungsjahr: | 2023 |
---|---|
Genre: | Importe, Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781630576141 |
ISBN-10: | 163057614X |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Murdock, Kelly L. |
Hersteller: | SDC Publications |
Verantwortliche Person für die EU: | preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de |
Maße: | 206 x 258 x 50 mm |
Von/Mit: | Kelly L. Murdock |
Erscheinungsdatum: | 30.08.2023 |
Gewicht: | 1,866 kg |