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How the computer became universal.
Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new.
Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new.
Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
How the computer became universal.
Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new.
Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new.
Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
Inhaltsverzeichnis
Acknowledgments
Becoming Universal: Introducing A New History of Computing
1. Inventing the Computer
2. The Computer Becomes a Scientific Supertool
3. The Computer Becomes a Data Processing Device
4. The Computer Becomes a Real-Time Control System
5. The Computer Becomes an Interactive Tool
6. The Computer Becomes a Communications Platform
7. The Computer Becomes a Personal Plaything
8. The Computer Becomes Office Equipment
9. The Computer Becomes a Graphical Tool
10. The PC Becomes a Minicomputer
11. The Computer Becomes a Universal Media Device
12. The Computer Becomes a Publishing Platform
13. The Computer Becomes a Network
14. The Computer is Everywhere and Nowhere
15. Epilogue: A Tesla in the Valley
Notes
Bibliography
Index
Becoming Universal: Introducing A New History of Computing
1. Inventing the Computer
2. The Computer Becomes a Scientific Supertool
3. The Computer Becomes a Data Processing Device
4. The Computer Becomes a Real-Time Control System
5. The Computer Becomes an Interactive Tool
6. The Computer Becomes a Communications Platform
7. The Computer Becomes a Personal Plaything
8. The Computer Becomes Office Equipment
9. The Computer Becomes a Graphical Tool
10. The PC Becomes a Minicomputer
11. The Computer Becomes a Universal Media Device
12. The Computer Becomes a Publishing Platform
13. The Computer Becomes a Network
14. The Computer is Everywhere and Nowhere
15. Epilogue: A Tesla in the Valley
Notes
Bibliography
Index
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | EDV |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Taschenbuch |
ISBN-13: | 9780262542906 |
ISBN-10: | 0262542900 |
Sprache: | Englisch |
Autor: |
Haigh, Thomas
Ceruzzi, Paul E. |
Hersteller: |
MIT Press
The MIT Press |
Verantwortliche Person für die EU: | preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de |
Abbildungen: | 88 FIGURES |
Maße: | 32 x 179 x 254 mm |
Von/Mit: | Thomas Haigh (u. a.) |
Erscheinungsdatum: | 03.09.2021 |
Gewicht: | 1,111 kg |
Inhaltsverzeichnis
Acknowledgments
Becoming Universal: Introducing A New History of Computing
1. Inventing the Computer
2. The Computer Becomes a Scientific Supertool
3. The Computer Becomes a Data Processing Device
4. The Computer Becomes a Real-Time Control System
5. The Computer Becomes an Interactive Tool
6. The Computer Becomes a Communications Platform
7. The Computer Becomes a Personal Plaything
8. The Computer Becomes Office Equipment
9. The Computer Becomes a Graphical Tool
10. The PC Becomes a Minicomputer
11. The Computer Becomes a Universal Media Device
12. The Computer Becomes a Publishing Platform
13. The Computer Becomes a Network
14. The Computer is Everywhere and Nowhere
15. Epilogue: A Tesla in the Valley
Notes
Bibliography
Index
Becoming Universal: Introducing A New History of Computing
1. Inventing the Computer
2. The Computer Becomes a Scientific Supertool
3. The Computer Becomes a Data Processing Device
4. The Computer Becomes a Real-Time Control System
5. The Computer Becomes an Interactive Tool
6. The Computer Becomes a Communications Platform
7. The Computer Becomes a Personal Plaything
8. The Computer Becomes Office Equipment
9. The Computer Becomes a Graphical Tool
10. The PC Becomes a Minicomputer
11. The Computer Becomes a Universal Media Device
12. The Computer Becomes a Publishing Platform
13. The Computer Becomes a Network
14. The Computer is Everywhere and Nowhere
15. Epilogue: A Tesla in the Valley
Notes
Bibliography
Index
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | EDV |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Taschenbuch |
ISBN-13: | 9780262542906 |
ISBN-10: | 0262542900 |
Sprache: | Englisch |
Autor: |
Haigh, Thomas
Ceruzzi, Paul E. |
Hersteller: |
MIT Press
The MIT Press |
Verantwortliche Person für die EU: | preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de |
Abbildungen: | 88 FIGURES |
Maße: | 32 x 179 x 254 mm |
Von/Mit: | Thomas Haigh (u. a.) |
Erscheinungsdatum: | 03.09.2021 |
Gewicht: | 1,111 kg |
Sicherheitshinweis